Hello TUX!
A reminder that today we will have a member presentation by Lennart Nacke. The details of the talk are below. The talk will be in the DGP Lab in the Department of Computer Science at U of T (5th Floor, 40 St. George St.). We look forward to seeing you there!
Ali, Daniel, Khai and Tovi
Tuesday, January 24 at 12:30pm, Tux Proudly Presents: Lennart Nacke
DGP Lab, Department of Computer Science at U of T @ 40 St. George St. 5th Floor
Lunch reception begins at 12:30pm. Presentation begins at 1pm.
Abstract
Two large research strands have shaped human-computer interaction research for games in recent years. Dr. Nacke will talk about the current state of research for both gamification and games user research. Gamification, on the one hand, is the process of transforming non-game tasks into games with the goal to increase user motivation and retention. However, as gamification has become incredibly popular in the recent past, it is time to think about the limited applicability of some concepts that have gained fame and really look at what makes people want to engage with content presented as games. Games user research (GUR), on the other hand, aims to create methods, techniques, and tools to collect data and evaluate player experience, informing the game design process to improve the resulting experience. Since games are a dynamic form of interaction, which can lead to many sensations in a short time, the goal of GUR, is to find ways to assess player experience over time and with precision, while simultaneously avoiding the interruption of gameplay. Both gamification and GUR are exciting new ways to design and study games within the space of human-computer interaction and you will take away inspirational methods and results from these research areas.
Bio
Dr. Lennart Nacke is the Director of the HCI Games Group and an Associate Professor for Human-Computer Interaction and Game Design at the University of Waterloo. He is researching the cognitive and emotional aspects of player experience in video games. Lennart has worked as a gamification consultant, chaired the CHI PLAY 2014 and Gamification 2013 conferences, and is currently the chair of the CHI PLAY steering committee. He has served on the steering committee of the International Game Developers Association (IGDA) Games User Research (GUR) Special Interest Group (SIG) in the past. He is currently editing a special issue of the journal Computers in Human Behavior on Gamification and the textbook on Games User Research. He is also looking for future graduate students to join the NSERC CREATE SWaGUR network at www.swagur.ca
OUR SPONSORS:
TUX is made possible by the support of our sponsors, Steven Sanders, Autodesk,
University of Toronto Department of Computer Science, and MaRS.
About MaRS: MaRS is the one of the world's largest urban innovation hubs-a place for collaboration, creativity and entrepreneurship. Located in the heart of Toronto's research district, MaRS provides the space, training, talent and networks required to commercialize important discoveries and launch and grow Canadian startups.
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