CV: Resume.pdf 
Currently, I work at Epic Games as part of a team focused on researching and implementing geometry processing algorithms for the Unreal Engine 5 and special projects. I received Ph.D. form University of Toronto, advised by the Prof. Karan Singh . I am interested in Geometry Processing, Facial Animation and 3D Machine Learning. I like creating advanced tools to help artists with their work.
Previously I interned at Adobe Research, and worked as a research engineer at a startup Conceptualiz Inc. I also interned and then worked part-time as an R&D engineer at SideFx Software where I created a TopoTransfer node for non-rigid registration.
System and Method for Interactive 3D Modelling of Surgical Implants
Richard Hurley, Rinat Abdrashitov, Karan Singh, Ravin Balakrishnan, James McCrae
(US Patent filed 2015).