Transcendent Reality

as our horizon
between digital
and physical
fades,
even those,
not predisposed
to spiritual,
or scientific
reflection,
will be inclined
to question,
what is real?
and what,
is the topology,
of that reality.
perceptually,
however,
it must
have a.
boundary.
and it is
at this,
interface,
of real,
and unreal,
where,
we will,
make schemes,
to dream,
new dreams!

-ks 2017

 

created by spyduck, and viewed using web.janusVR.com

     
     
  youtube_trans The Immersive Internet (an essay, April 2017).
  chi_vr_draw Experimental Evaluation of Sketching on Surfaces in VR
Rahul Arora, Rubaiat Habib, Fraser Anderson, Tovi Grossman, Karan Singh, and George Fitzmaurice 
Proceedings of the ACM SIGCHI Comference on Human Factors in Computing Systems 2017
AbstractBibTeXDOI[PDF][Video]
  vr storyboard Multi-Device Storyboards for Cinematic Narratives in VR
Rorik Henrikson, Bruno De Araujo, Fanny Chevalier, Karan Singh, Ravin Balakrishnan
User Interface Software and Technology, UIST 2016
[PDF] [Details]
  Storeoboard: Sketching Stereoscopic Storyboards
Rorik Henrikson, Bruno De Araujo, Fanny Chevalier, Karan Singh, Ravin Balakrishnan
Proceedings of the SIGCHI conference on Human Factors in computing systems (CHI 2016).
[PDF][Video][Details]
  snake_charmer Snake Charmer: Physically Enabling Virtual Objects
Bruno de Araujo, Ricardo Jota, Varun Perumal, Jia Xian Yao, Karan Singh, and Daniel Wigdor.
In Proceedings of the Tangible, Embedded, and Embodied Interaction (TEI '16). ACM, 218-226.
[PDF][Video]