Lecture Slides
 
  - pdf 
    Lecture1:
    Introduction
- 
  pdf   Lecture2:
    Display Technology, Line Drawing
- 
  pdf  Lecture3:
    Polygons: scan conversion, triangulation, clipping, Conics, 2D 
  transformations
- 
  pdf  Lecture4: 
  Animation I (keyframing)
- pdf  Lecture5,6,7:
    Geometric Transformations
- 
  pdf  Lecture8:
    Cameras and Projection and view volumes
- 
  pdf  Lecture 
  9:
    Surface normals, Back faces, Visibility
- 
  pdf  Lecture10:
    Z-Buffer, A-buffer, BSP
- pdf 
    
  Lecture11:
    Illumination
- pdf 
    
  Lecture12:
    Shading, Color
- pdf 
    
  Lecture13:
    Ray Tracing, Shadows,
    Global Illumination
- pdf 
    Lecture14,15: Curves and Surfaces
- pdf 
    
  Lecture16: Animation II
-        Lecture 17: Conclusion