cid:image008.png@01D10810.C2D01210
Hello TUX!
A reminder that tomorrow we will have a member presentation by Dr. Edith
Law. The details of the talk are below. *Please note that her talk will
be at the U of T DGP Lab at the Bahen Centre, room 5166 on the 5th floor*.
Ali, Daniel, and Tovi
Tuesday, February 23 at 12:30pm, Tux Proudly Presents: Dr. Edith Law
*Bahen Centre ***room 5166, *University of Toronto @ **40 St. George St*
<https://www.google.ca/maps/place/Bahen+Centre+for+Information+Technology/@4…>*.*
Lunch reception begins at 12:30pm. Presentation begins at 1pm.
*Edith Law: *
*Designing for Curiosity*
Curiosity is a well-studied phenomenon in the field of psychology, and a
major motivational driver in education, commerce and science. At the
core, curiosity is about the acquisition of information driven by the
desire “to know, to see, or to experience.” For example, one
contemporary psychological model of curiosity — Loewenstein’s
information gap theory — says that people are curious when they are made
aware of the gap in their knowledge, and engage in exploratory,
information-seeking behavior in order to complete their knowledge and
resolve uncertainty. The theory predicts that curiosity is heightened
when the information gap is small but not absent, that curiosity can be
induced by violated expectations, exacerbated when one is asked to make
guesses about some unknown or missing information, and sustained only if
there is timely release of information that satisfies the curiosity. The
key insight for HCI research is that similar to other types of rewards,
e.g., money, points and badges, information can be treated as a type of
currency for motivation, and that one can design interfaces to induce
and maintain curiosity in order to direct the behavior of the participants.
In this talk, I will first give an overview of the key ideas in
information-theoretic models of curiosity, and how these ideas manifest
themselves historically in various lines of research in human-computer
interaction. Next, I will present results from a recent study where we
designed curiosity-inducing interfaces and studied them in the context
of a crowdsourcing task on Amazon Mechanical Turk. Experimental results
show that our curiosity interventions improve worker retention without
degrading performance, and the magnitude of the effects are influenced
by both personal characteristics of the worker and the nature of the
task. Finally, I will end the talk by describing several on-going
projects that continue to investigate principled ways to harness
curiosity through design.
*Biography*
Edith Law is an assistant professor at the David R. Cheriton School of
Computer Science at University of Waterloo. Her research focuses on
studying incentive mechanisms in crowdsourcing systems and developing
new ways to combine humans and machines to address problems in science
and medicine. Previously, she was a CRCS postdoctoral fellow at the
School of Engineering and Applied Sciences at Harvard University. She
graduated from Carnegie Mellon University in 2012 with Ph.D. in Machine
Learning, M.Sc. in Computer Science at McGill University, and B.Sc. in
Computer Science at University of British Columbia. She was a Microsoft
Graduate Research Fellow, co-authored the book “Human Computation” in
the Morgan & Claypool Synthesis Lectures on Artificial Intelligence and
Machine Learning, co-organized the Human Computation Workshop (HCOMP)
Series at KDD and AAAI from 2009 to 2012, and helped create the first
AAAI Conference on Human Computation and Crowdsourcing. Her work on
games with a purpose and crowdsourcing has won several best paper
honourable mentions at CHI.
**
*OUR SPONSORS:*
*TUX is made possible by the support of our sponsors, Steven Sanders,
Autodesk, *
*University of Toronto Department of Computer Science, and MaRS*.
*/About MaRS:/*/MaRS is the one of the world’s largest urban innovation
hubs—a place for collaboration, creativity and entrepreneurship. Located
in the heart of Toronto’s research district, MaRS provides the space,
training, talent and networks required to commercialize important
discoveries and launch and grow Canadian startups./
Hi,
This is a bit nitpicky but just wondering if there¹s any way you could
improve the quality of the digest? I love your events but this email is
almost impossible to read. And as we are talking about user experience,
may be a good place to look at :)
Best,
Terrie
Terrie Chan
Associate | MaRS Solutions Lab
Communications & Lab Design Coordinator | WellAhead
T 647 255 1232 | C 647 629 4067 | @terrie_chan
<https://twitter.com/terrie_chan>
solutions-lab.marsdd.com
<applewebdata://E2AEE2E1-41D9-4DAC-B572-6588A7373F65/Joeri%20van%20den%20St
eenhovenDirector,%20MaRS%20Solutions%20LabT%20416.673.8430%20|%20C%20647.53
2.2622%20|%20Tw:%20@Joerivdssolutions-lab.marsdd.comMaRS%20Discovery%20Dist
rictMaRS%20Centre,%20South%20Tower,%20101%20College%20Street,%20Suite%20100
Toronto,%20Ontario,%20Canada%20%20M5G%201L7solutions-lab.marsdd.com>
MaRS Discovery District
101 College Street, Suite 100, Toronto, Ontario, Canada M5G 1L7
416.673.8100 | www.marsdd.com
<applewebdata://E2AEE2E1-41D9-4DAC-B572-6588A7373F65/www.marsdd.com>
On 2016-02-22, 4:40 PM, "Tux-announce on behalf of
tux-announce-request(a)dgp.toronto.edu"
<tux-announce-bounces(a)dgp.toronto.edu on behalf of
tux-announce-request(a)dgp.toronto.edu> wrote:
>Send Tux-announce mailing list submissions to
> tux-announce(a)dgp.toronto.edu
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>Today's Topics:
>
> 1. TUX Reminder: Edith Law @ Bahen Centre UofT Tomorrow (Ali Mazalek)
>
>
>----------------------------------------------------------------------
>
>Message: 1
>Date: Mon, 22 Feb 2016 16:40:49 -0500
>From: Ali Mazalek <mazalek(a)ryerson.ca>
>To: TUX Announce <tux-announce(a)dgp.toronto.edu>
>Subject: [Tux] TUX Reminder: Edith Law @ Bahen Centre UofT Tomorrow
>Message-ID: <56CB8061.2030301(a)ryerson.ca>
>Content-Type: text/plain; charset="utf-8"; Format="flowed"
>
>
>
>cid:image008.png@01D10810.C2D01210
>
>
>
>Hello TUX!
>
>
>A reminder that tomorrow we will have a member presentation by Dr. Edith
>Law. The details of the talk are below. *Please note that her talk will
>be at the U of T DGP Lab at the Bahen Centre, room 5166 on the 5th floor*.
>
>Ali, Daniel, and Tovi
>
>
> Tuesday, February 23 at 12:30pm, Tux Proudly Presents: Dr. Edith Law
>
>*Bahen Centre ***room 5166, *University of Toronto @ **40 St. George St*
><https://www.google.ca/maps/place/Bahen+Centre+for+Information+Technology/
>@43.6595981,-79.3970185,15z/data=%214m6%211m3%213m2%211s0x0:0x6459384147b4
>b67b%212sBahen+Centre+for+Information+Technology%213m1%211s0x0:0x645938414
>7b4b67b>*.*
>
>Lunch reception begins at 12:30pm. Presentation begins at 1pm.
>
>
>*Edith Law: *
>
>*Designing for Curiosity*
>
>Curiosity is a well-studied phenomenon in the field of psychology, and a
>major motivational driver in education, commerce and science. At the
>core, curiosity is about the acquisition of information driven by the
>desire ?to know, to see, or to experience.? For example, one
>contemporary psychological model of curiosity ? Loewenstein?s
>information gap theory ? says that people are curious when they are made
>aware of the gap in their knowledge, and engage in exploratory,
>information-seeking behavior in order to complete their knowledge and
>resolve uncertainty. The theory predicts that curiosity is heightened
>when the information gap is small but not absent, that curiosity can be
>induced by violated expectations, exacerbated when one is asked to make
>guesses about some unknown or missing information, and sustained only if
>there is timely release of information that satisfies the curiosity. The
>key insight for HCI research is that similar to other types of rewards,
>e.g., money, points and badges, information can be treated as a type of
>currency for motivation, and that one can design interfaces to induce
>and maintain curiosity in order to direct the behavior of the
>participants.
>
>In this talk, I will first give an overview of the key ideas in
>information-theoretic models of curiosity, and how these ideas manifest
>themselves historically in various lines of research in human-computer
>interaction. Next, I will present results from a recent study where we
>designed curiosity-inducing interfaces and studied them in the context
>of a crowdsourcing task on Amazon Mechanical Turk. Experimental results
>show that our curiosity interventions improve worker retention without
>degrading performance, and the magnitude of the effects are influenced
>by both personal characteristics of the worker and the nature of the
>task. Finally, I will end the talk by describing several on-going
>projects that continue to investigate principled ways to harness
>curiosity through design.
>
>
>*Biography*
>
>
>Edith Law is an assistant professor at the David R. Cheriton School of
>Computer Science at University of Waterloo. Her research focuses on
>studying incentive mechanisms in crowdsourcing systems and developing
>new ways to combine humans and machines to address problems in science
>and medicine. Previously, she was a CRCS postdoctoral fellow at the
>School of Engineering and Applied Sciences at Harvard University. She
>graduated from Carnegie Mellon University in 2012 with Ph.D. in Machine
>Learning, M.Sc. in Computer Science at McGill University, and B.Sc. in
>Computer Science at University of British Columbia. She was a Microsoft
>Graduate Research Fellow, co-authored the book ?Human Computation? in
>the Morgan & Claypool Synthesis Lectures on Artificial Intelligence and
>Machine Learning, co-organized the Human Computation Workshop (HCOMP)
>Series at KDD and AAAI from 2009 to 2012, and helped create the first
>AAAI Conference on Human Computation and Crowdsourcing. Her work on
>games with a purpose and crowdsourcing has won several best paper
>honourable mentions at CHI.
>
>**
>
>*OUR SPONSORS:*
>
>*TUX is made possible by the support of our sponsors, Steven Sanders,
>Autodesk, *
>
>*University of Toronto Department of Computer Science, and MaRS*.
>
>*/About MaRS:/*/MaRS is the one of the world?s largest urban innovation
>hubs?a place for collaboration, creativity and entrepreneurship. Located
>in the heart of Toronto?s research district, MaRS provides the space,
>training, talent and networks required to commercialize important
>discoveries and launch and grow Canadian startups./
>
>
>
>
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[cid:image002.png@01D1625A.8FB83D90]
[cid:image003.png@01D1625A.8FB83D90]
Good morning Tux!
A reminder that our next Sanders Series Invited Lecture will take place tomorrow at 12:30pm in the MaRS multipurpose room (the same room as our most recent Autodesk talk). We are very excited to be hosting Dr. Morris from Microsoft Research.
We are also happy to announce that videos from our first Sanders Series lecturers have been posted on the Tux-hci.org website. To find a video for a speaker, simply look up the listing of their talk under "Past Speakers", and find the YouTube video embedded. You can also find the videos on our new YouTube channel<https://www.youtube.com/channel/UCi3ZH7kOtWXlu-ypJ6iD5Bg>.
See you tomorrow!
---
Dr. Meredith Morris:
Collaborative Web Search: Towards Next-Generation Information-Seeking Experiences
2016-02-09 12:30 at MaRS Multipurpose<https://www.google.com/maps/place/Mars+Discovery+District/@43.6599132,-79.3…> Room
[http://www.tux-hci.org/wp-content/uploads/2016/02/merrie-150x150.jpg]
In this talk, I will give an overview of my research on developing and evaluating novel collaboration technologies in diverse areas of computing such as information retrieval, gesture interaction, accessibility, and education. The talk will particularly focus on collaborative web search - today, web search is largely a solitary experience, with web browsers and search engine sites typically designed to support a single user, working alone. Collaborative tools can result in improved information-seeking outcomes, such as increasing searchers' coverage of the relevant information space, reducing unnecessary redundant work across searchers, and exposing searchers to new search strategies and syntax. In this talk, I will discuss the challenges associated with supporting collaborative information seeking and present several prototype systems that address these challenges. I will conclude with discussing directions for future research with respect to collaborative search as well as for collaborative technologies more broadly.
Meredith Ringel Morris is a computer scientist conducting research in the area of human-computer interaction (HCI), computer-supported cooperative work (CSCW), social computing, and information retrieval (IR). Morris's main research focus is on social and collaborative web search<http://research.microsoft.com/~merrie/socialsearch.html>. She wrote the first book on the subject, Collaborative Web Search: Who, What, Where, When, and Why?<https://secure.aidcvt.com/mcp/ProdDetails.asp?ID=9781608451210&PG=1&Type=BL…>. Technology Review recognized Dr. Morris's pioneering work on collaborative web search by naming her one of 2008's "35 Innovators Under 35."<http://www2.technologyreview.com/tr35/profile.aspx?trid=728>
Dr. Morris is a Senior Researcher in the neXus<http://research.microsoft.com/en-us/groups/nexus/> research group at Microsoft Research<http://research.microsoft.com/en-us/default.aspx>. She is also an affiliate associate professor in the department of Computer Science & Engineering and in the Information School at the University of Washington, where she participates in the dub<http://dub.washington.edu/> research consortium. Dr. Morris joined Microsoft Research in 2006, after receiving her Ph.D. in computer science from Stanford University. Her doctoral dissertation,Supporting Effective Interaction with Tabletop Groupware<http://research.microsoft.com/en-us/um/people/merrie/papers/merrie%20thesis…>, was among the first to explore interaction techniques for collaborative work with surface computers. Before earning her Ph.D., she received an M.S. in computer science from Stanford University and an Sc.B. in computer science from Brown University.
Dr. Morris has held numerous leadership positions in the academic community. In 2009, she served as technical program chair for CHI, the ACM's flagship conference on the topic of human-computer interaction, and she is the technical program chair for CSCW 2014, the ACM's premier conference on collaborative and social technologies (she will be the general chair of the upcoming CSCW 2016 conference). She also chaired the "Interaction Beyond the Individual" papers committee for CHI 2011 and was program chair for the 2012 ACM conference on Interactive Tabletops and Surfaces. She is a member of the editorial board of Transactions on Human Computer Interaction, the leading journal in the field of HCI, and is a member of the ACM CSCW Steering Committee.
Merrie's husband, Dan Morris<http://research.microsoft.com/~dan>, is also a computer scientist at Microsoft Research. They have two small children and one large dog.
[cid:image006.png@01D1625A.8FB83D90]
OUR SPONSORS:
[cid:image007.jpg@01D1625A.8FB83D90]
Tux is made possible by the support of our sponsors, Steven Sanders, Autodesk,
University of Toronto Departments of Computer Science, and MaRS.
About MaRS: MaRS is the one of the world's largest urban innovation hubs-a place for collaboration, creativity and entrepreneurship. Located in the heart of Toronto's research district, MaRS provides the space, training, talent and networks required to commercialize important discoveries and launch and grow Canadian startups.
-Daniel