I have completed my Master's degree from the University
of Toronto, Department of Computer
Science. I am member of the DGP
(Dynamic Graphics Project). During my time at DGP, I worked under
the supervision of James
Stewart and Eugene Fiume.
During working hours, I enjoy doing graphics (why else would I be here!).
In my spare time, I play a ton of games. I like all things that are furry
or swims - except those with very large, sharp teeth :). I'm currently
working at Alias|Wavefront, working
by day to produce the next version of Alias
The paper and the thesis deal with the following problem: how can an artist assemble a complex scene from existing 3D objects, without taking hours or maybe even days to perform the task? Can complex scenes involving hundreds/thousands of objects be created in minutes? I have created a system called CAPS (Constraint-based Automatic Placement System) to address this problem. Using CAPS, users can indeed craft complex scenes in a matter of minutes, without sacrificing control. CAPS constitutes my thesis work. You can find a short demo of CAPS here.