CSC 2529 Winter 2004 Suggested Papers for presentation
    Skeletal Control:  
    
      - Efficient Synthesis of 
      Physically Valid Human Motion 
 
      - Anthony C. Fang,
      Nancy S. Pollard (Brown 
      University) SIG 03
 
      - 
      Layered Acting For Character Animation (project 
      page) (project 
      page) 
 
      - Mira Dontcheva,
      Gary Yngve,
      Zoran Popović (University 
      of Washington) SIG 03
 
      - Synthesis
        of Complex Dynamic Character Motion From Simple Animations 
 
      - C. Karen
            Liu, Zoran
            Popovic (University of
            Washington) SIG 02
        
 
      - Composable
        Controller for Physics-Based Character Animation
        
 
      - Petros Faloutsos,
            Michiel van de
            Panne (University of
            Toronto), Demetri
            Terzopoulos (New York
            University and University
            of Toronto) SIG 01
        
 
      - Automating
        Gait Animation
        
 
      - Harold C. Sun, Dimitris
            Metaxas (University of
            Pennsylvania) SIG 01
        
 
      - Interactive
          Control for Physically Based Animation
      
 
      
        - Joseph Lazlo, Michiel
          van de Panne, Eugene
          Fiume (University of Toronto)
          SIG 00
 
      
      - M. Gleicher, Retargeting Motion to New Characters, Proc.
        SIGGRAPH 1998.
 
      - Hodgins, J. K., Wooten, W. L., Brogan, D. C., O'Brien, J. F. Animating
        Human Athletics. Proc. SIGGRAPH 1995.
 
      - J. Laszlo, M. van de Panne, E. Fiume, Limit Cycle Control And Its
        Application to the Animation of Balancing and Walking, Proc SIGGRAPH
        1996.
      
 
 
    Behavioral + AI based Animation:
    
      - Perceptual Metrics for 
      Character Animation: Sensitivity to Errors in Ballistic Motion
      
        - Paul S. A. Reitsma,
        Nancy S. Pollard (Brown 
        University) SIG 03 
 
      
       
      - Integrated
        Learning for Interactive Synthetic Characters
        
          - Bruce Blumberg, Marc
            Downie, Yuri Ivanov,
            Matt Berlin, Michael
            Patrick Johnson, William
            Tomlinson (Massachusetts
            Institute of Technology, The Media Laboratory) SIG 02
 
        
       - Cognitive Modeling: Knowledge, Reasoning and
        Planning for Intelligent Characters
        John Funge Xiaoyuan Tu Demetri
        Terzopoulos SIG 99 
      - Tu, X., Terzopoulos, D. Artificial Fishes: Physics, Locomotion,
        Perception, Behavior. Proc. SIGGRAPH 1994.
 
      - Unuma M, Takeuchi, R., Generation of Human Motion with Emotion.
        Proc. SIGGRAPH 1991.
 
      - K.Perlin,A.Goldberg, Improv: A System for Scripting Interactive
        Actors in Virtual Worlds, Proc. SIGGRAPH 1996
      
 - Koga Y, Kondo K., Kuffner J., Latombe JC, Planning Motions with
        Intensions, Proc SIGGRAPH 1994.
 
      - Sims, K., Evolving Virtual Creatures. Proc. SIGGRAPH 1994.
      
 - S. Schaal, C.G. Atkeson, Robot Juggling: An Implementation of
        Memory-based Learning, Control Systems Magazine, 14, 1, pp.57-71
    
 
     
    
Motion Capture based Animation:
    
    Deformations and skinning:
    
      - Continuous Capture of 
      Skin Deformation Peter 
      Sand (Massachusetts Institute 
      of Technology), 
      Leonard McMillan (Massachusetts 
      Institute of Technology and 
      University of North Carolina at Chapel Hill),
      Jovan Popović (Massachusetts 
      Institute of Technology) SIG 03
 
      - 
      
      The Space of Human Body Shapes: Reconstruction and Parameterization From 
      Range Scans (research 
      group page)  
      Brett Allen, 
      Brian Curless, 
      Zoran Popović (University of 
      Washington)  SIG 03
 
      - 
      Building Efficient, Accurate Character Skins from Examples 
 
      - Alex Mohr,
      Michael Gleicher (University 
      of Wisconsin)  SIG 03
 
      - DyRT:
        Dynamic Response Textures for Real Time Deformation Simulation with
        Graphics Hardware 
 
      - Doug L. James, Dinesh
            K. Pai (University of British
            Columbia) SIG 02
        
 
      - Interactive
        Skeleton-Driven Dynamic Deformations
        
 
      - Steve Capell,
            Seth Green, Brian
            Curless, Tom
            Duchamp, Zoran
            Popovic (University of
            Washington) SIG 02
 
      - Articulated
        Body Deformation From Range Scan Data
        
 
      - Brett Allen,
            Brian Curless,
            Zoran Popovic
            (University of Washington)
            SIG 02
 
      - Pose Space
              Deformations: A Unified Approach to Shape Interpolation and
              Skeleton-Driven Deformation
        
 
          
            - J.P. Lewis (The
              Walt Disney Company), Matt Cordner, Nickson Fong (Centropolis)
              SIG 00.
 
            -  
 
          
          - Skinning Characters using Surface Oriented Free-Form
              Deformations. K Singh, E. Kokkevis GI 2000.
              EigenSkin:  Real Time Large Deformation Character Skinning in
              Hardware Kry, James, Pai. SCA 2002. 
          
            -  
 
          
          
             
        Facial (Speech) Animation:
    
      - Reanimating the 
      Dead: Reconstruction of Expressive Faces From Skull Data (research 
      group page) 
 
      - Kolja Kähler, Joerg 
      Haber, Hans-Peter Seidel 
      (MPI Informatik) 
 
      - Trainable
        Videorealistic Speech Animation 
 
      - Tony
            Ezzat, Gadi
            Geiger, Tomaso
            Poggio (Massachusetts
            Institute of Technology, Center for Biological and Computational
            Learning) SIG 02.
        
 
      - Expression Cloning
        
 
      - Jun-yong Noh, Ulrich
            Neumann (University of
            Southern California) SIG 01.
 
      - Parke, F. Control Parameterization for Facial Animation.
        Computer Animation 1991, 3-14.
 
      - K. Waters, A Muscle Model for Animating Three-Dimensional Facial
        Expression Proc. SIGGRAPH 1987.
      
 
      - F. Parke, K. Waters, Computer Facial Animation ,
      
 
      - Terzopoulos, D., Waters, K. Techniques for Realistic Facial
        Modeling and Animation. Computer Animation 1991, 59-74.
      
 
      - M.Cohen, D.Massaro,
      
 
      - C. Bregler, M. Covell, M. Slaney, Video Rewrite: Driving Visual
        Speech with Audio Proc. SIGGRAPH 1997
      
 
      - Ezzat, Poggio,
      
 
      - Beier, T., Neely, S., Feature-Based Image Metamorphosis. Proc
        SIGGRAPH 1992.
 
      - F. Pighin, J. Hecker, D. Lischinksi, R. Szeliski, D.H. Salesin Synthesizing
        Realistic Facial Expressions from Photographs Proc. SIGGRAPH 1998
      
 
      - B. Guenter, C. Grimm, D. Wood, H. Malvar, F. Pighin, Making Faces,
        Proc. SIGGRAPH 1998.
      
 
 
Karan Singh,
 Dept of Computer Science,
University of Toronto
Last modified: Sept 6 13 16:20:56 EST 2002