Waterfall
By Tadd Mao→Modelled a waterfall in blender from scratch (no external assets used) and created the custom json file using custom materials (water, rock, tree branch, tree leaves), lighting, and camera angles to render the scene.
Acknowledgements
- All 3D models (waterfall, rock, tree, lake) were created from scratch in Blender
- No external assets or textures were used
- Ray tracing framework based on CSC317 Assignment 3 starter code
