Reviews


Binaural Hearing: An Alternative for Off Loading the Visual Modality
by Rob Arrabito

DESCRIPTION
Most human displays seem to interact with the user via a visual screen. As more and more information is placed on the screen, the screen becomes cluttered and the possibility exists that important information will be overlooked. Using colour and increasing screen size is not always the solution. Let's start taking advantage of the other four human senses. Humans can naturally hear sounds in three dimensions. In other words, sounds can be perceived from above, below, any direction, and distance. Without going into the psychoacoustics details of 3D audio, suffice it to say that any monaural sound can be transformed so that, when presented over headphones, the listener imagines that the sound is outside of the head. Unlike dichotic presentation (i.e., a stereo signal), binaural hearing---as natural three-dimensional hearing is known---can convey intimacy or urgency when sounds approach the listener. When sounds are in the listener's ``sacred space'', they can be difficult to ignore. Three-dimensional reproduction is being considered for a wide range of applications (aside from the virtual reality community). Some preliminary research has shown that binaural representation has several advantages over dichotic reproduction. These areas of research include speech intelligibility, spatial orientation, motor guidance, and teleconferencing. I shall talk about the motivation for 3D audio, and discuss current and future work in 3D audio at DCIEM. The talk will conclude with a hands on demo of Focal Point 3D Audio's binaural reproduction software and the opportunity to try out different headphones.

SPEAKER
Robert Arrabito graduated with a M.Sc. in Computer Science from the University of Western Ontario in 1990. His thesis investigated the feasibility of an automatic translation system from publisher compositor tapes into Braille. Upon graduation, he joined the Human Factors group at the Defence and Civil Institute of Environmental Medicine (DCIEM) as a Defence Scientist where he is helping in the design and development of software to control experiments. During the past year, he has been investigating the potential of binaural reproduction as it applies to information display and decision making.

REVIEW
 by Darrin Nowakowski It often requires someone of extraordinary circumstance to illustrate the obvious. It is a matter of common knowledge that the vast majority of all computer interfaces make pitiful use of sound as a form of information display. Most rely on visual perception and motor skills for both input and output of information. Yet, Robert Arrabito's blindness has not prevented him from pursuing a career as a software developer and researcher at DCIEM. As an overview Arrabito explained how auditory events can communicate information quite efficiently. Unlike visual events which are more often continuous, -- they appear on the monitor continuously and therefore require more repeated sampling -- auditory events are stop and go. A short burst of sound can be easily identified with a specific event by varying one of many quantifiable facets of that sound such as duration, frequency, pitch or timbre. Certain sounds also denote a meaning for the user in the qualitative sense, thereby communicating information regarding the significance of an event. For example a siren can signify a dangerous or an emergency situation. Although Arrabito brought his monitorless computer with him he was quick to acknowledge that this is not likely to become the norm. More attention to the aural modality can significantly compliment existing visual modalities but is unlikely to replace them outright. Employing this computer equipment along with several DAT playback units he set up listening stations to demonstrate Focal Point 3D Audio's binaural reproduction software. The 10 minute sound demonstration DAT included sound samples which were first carefully recorded in a realistic 3 dimensional space these dichotic recordings where then processed by the software and then reproduced for demonstration using headphones which cover the entire ear. Dichotic sound -- ordinary stereo sound -- differs from binaural sound in that a binaural sound can be placed spatially outside of the head. Assuming the premise that humans can naturally hear sound in 3 dimensional space, discerning both direction and distance, a wide range of possible research topics is evident. As Robert Arrabito's research demonstrates, a sound can convey urgency when it approaches the listener. Part of his demonstration included a speeding train approaching from behind and to the left. The intimacy of a sound in a person's "sacred space" -- in very close proximity to the body or head -- lends an immediacy to the aural output which evokes a priority response. His demonstration also had people whispering in your ears from the front and from behind. Binaural reproduction software has obvious implications for Virtual Reality developers. Arrabito also indicated that his work in developing binaural simulation software, has implications for other fields of research which include speech intelligibility, teleconferencing and spatial orientation. To summarize, Robert Arrabito provided a strong argument for exploring underutilized user interface modalities such as the aural modality, to augment the strong bias that current interfaces have toward the visual modality. Beyond the muted 2 dimensional sounds that computer interfaces currently employ, only modestly, are clearer harmonies of 3 dimensional, binaural sounds; richer in meaning and broader in purpose.