This is the entry point to software associated with the book
*An Introduction to Scientific, Symbolic, and Graphical Computing*,
written by Eugene Fiume,
as well as the course CSC260 at the University of Toronto.
The repository will grow as I find the cycles to put stuff in here.
- Maple Code.
- Some simple Maple examples.
- Plotting inscribing regular polygons.
- Many ways to compute pi.
- Plot a circle.
- Plot a sphere.
- Plot trochoids.
- Plot three polynomial space curves.
- Symbolic replacement rules for creating deterministic fractals (Figure 1.19).
- Stub to implement forward differencing.
- Uniform cubic B-splines and their continuity properties.
- Polynomial Interpolation.

- C/X-Windows Code.
- Drawing a spiral and a circle.
- Drawing a trochoid.
- Access to C-software hierarchy.

- Turing/OOT Code.
- Drawing a spiral and a circle.
- Drawing a trochoid.
- Access to Turing-software hierarchy.