1. Lagrange interpolation
    1. (Nonlocality of) Lagrange interpolation of a function (code).
    2. (Nonlocality of) Lagrange interpolation of a function (image).
  2. Bezier curves
    1. Bezier curve generation.
    2. Maple script comparing Lagrange and Bezier forms.
    3. Image comparing Bezier & piecewise linear forms.
    4. Image comparing Lagrange & piecewise linear forms.
    5. Image comparing Bezier, Lagrange, and Linear forms.
    6. Cubic Bezier approximation to a circle.
      1. The Maple code.
      2. Optimal cubic Bezier approximation (x(t),y(t)).
      3. Optimal cubic Bezier approximation (x(t)).
      4. Optimal cubic Bezier approximation (y(t)).
      5. Some cubic Bezier approximations.
  3. Piecewise Cubic Catmull-Rom Interpolation.
    1. The Maple code.
  4. Piecewise B-Splines.
    1. Maple code.
    2. B-spline basis functions.
  5. Trajectories (2-D "space" curves).
    1. Lagrange (degree 7) interpolation of a trajectory (code).
    2. Lagrange (degree 7) interpolation of a trajectory (image).
    3. Catmull-Rom interpolation of a trajectory (image).
    4. Catmull-Rom interpolation of a trajectory (code).
    5. Catmull-Rom interpolation of a trajectory (image).
    6. Bezier (degree 7) interpolation of a trajectory (code).
    7. Bezier (degree 7) interpolation of a trajectory (image).