Courier / Mailing Address
Department of Computer Science
40 St. George St. STE 7224
Toronto, ON, M5S 2E4
t. +1 (416) 978-6025 (for couriers)
t. +1 (416) 978-7777
daniel@dgp.toronto.edu
Office
Room BA5260,
40 St. George St.
Lab
I am an associate professor and associate chair, partnerships and innovation, of computer science at the University of Toronto, and the director, research science of Facebook Reality Labs Research Toronto. My general area of research is the leveraging of computing technology to enable users to live better lives. This work includes the development of user interface software, interaction methods, sensor hardware, new device form factors, development platforms, and operating system architectures. Talks about my work in may be found online: haptics & high performance UX, post-WIMP user interfaces, and the symphony of devices.
RECENT PUBLICATIONS
(see Research for a list of all publications).

The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China
Chenxinran Shen, Zhicong Lu, Travis Faas, Daniel Wigdor. 2021. The Labor of Fun: Understanding the Social Relationships between Gamers and Paid Gaming Teammates in China. To appear in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA. 21 pages.

More Kawaii than a Real-Person Streamer: Understanding How Viewers Engage with and Perceive Virtual YouTubers
Zhicong Lu, Chenxinran Shen, Jiannan Li, Hong Shen, Daniel Wigdor. 2021. More Kawaii than a Real-Person Streamer: Understanding How Viewers Engage with and Perceive Virtual YouTubers. To appear in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA. 23 pages

Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality
Zhen Li, Joannes Chan, Joshua Walton, Hrvoje Benko, Daniel Wigdor, Michael Glueck. 2021. Armstrong: An Empirical Examination of Pointing at Non-Dominant Arm-Anchored UIs in Virtual Reality. To appear in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA. 20 pages.

StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR
Sunggeun Ahn, Stephanie Santosa, Mark Parent, Daniel Wigdor, Tovi Grossman, Marcello Giordano. 2021. StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR. To appear in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA. 19 pages.

PatchProv: Supporting Improvisational Design Practices for Modern Quilting
Mackenzie Leake, Frances Lai, Tovi Grossman, Daniel Wigdor, Ben Lafreniere. 2021. PatchProv: Supporting Improvisational Design Practices for Modern Quilting. To appear in Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI ’21). Association for Computing Machinery, New York, NY, USA. 25 pages.

Understanding and Supporting Academic Literature Review Workflows with LitSense

DataHop: Spatial Data Exploration in Virtual Reality

The Government’s Dividend: Complex Perceptions of Social Media Misinformation in China
Zhicong Lu, Yue Jiang, Cheng Lu, Mor Naaman, and Daniel Wigdor. 2020. The Government’s Dividend: Complex Perceptions of Social Media Misinformation in China. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–12.

Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR
Rorik Henrikson, Tovi Grossman, Sean Trowbridge, Daniel Wigdor, and Hrvoje Benko. 2020. Head-Coupled Kinematic Template Matching: A Prediction Model for Ray Pointing in VR. In Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems (CHI ’20). Association for Computing Machinery, New York, NY, USA, 1–14.

Plane, Ray, and Point: Enabling Precise Spatial Manipulations with Shape Constraints
Devamardeep Hayatpur, Seongkook Heo, Haijun Xia, Wolfgang Stuerzlinger, Daniel Wigdor. 2019. Plane, Ray, and Point: Interaction Methods for ad hoc Creation of Alignment and Manipulation Constraints in VR. In Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology (UIST ’19). ACM, New York, NY, USA.
Zhicong Lu: Our Newest PhD Grad!
Joining FRL-R as Director, Research Science
My SUI Keynote is online
Haijun Xia headed to UCSD
Jacob Ritchie, Seongkook Heo headed out
CONTACT & DIRECTIONS
My office is # 5260, on the 5th floor of the Bahen Centre for Information Technology (BCIT), 40 St. George St, on the downtown (St. George) campus of the University of Toronto. To reach the BCIT:
Public Transit
Take the subway to the Queen’s Park station. Walk west along the north side of College St. Turn right (north) at St. George. Enter the BCIT building, the 2nd door (newer building) on the west side of the street. Take the elevator to the 5th floor.
Driving
Drive to College St., turn north onto Huron (1 block west of St. George, 1 block east of Spadina). Enter the BCIT parking garage and take the elevator to the ground floor. Turn left to enter the lobby, and take the elevator to the 5th floor.