Reduced-Order Modeling for Physical Simulation

From the Classical to the Neural

Subspace and reduced-order methods have a long-standing tradition in engineering and computer graphics. Recently, subspace methods have seen somewhat of a modern resurgence, both leveraging standard discretizations and neural representations. This course has two aims (1) To serve as a brief introduction to modern subspace and reduced-order representations and techniques and (2) to highlight important new contributions in the literature. First we will concentrate on improvements to subspace methods which rely on standard discretizations and algebraic tools, improvements which seek to better handle complex geometries, material distributions, and contact. Second, we will show how these methods can be extended or enriched with neural representations, such as neural fields, to function on opaque-box geometric representations, shape spaces and more, including supervised and self-supervised training methodologies.

Schedule Overview

A comprehensive 3.25-hour workshop program (All times in PST, Vancouver)

A comprehensive 3.25-hour workshop covering the spectrum from classical computational methods to cutting-edge neural approaches in reduced-order modeling.

9:00 – 9:20

Brief Introduction to Reduced-Order Modeling

David I.W. LevinUniversity of Toronto and NVIDIA

9:20 – 9:50

Keynote 1

Maurizio ChiaramonteMeta

Stay tuned!

9:50 – 10:20

Lightning Talks I

A series of short, focused presentations showcasing cutting-edge research in reduced-order modeling.

Lightning Talks I Schedule:

TimeSpeakerAffiliationTitleBio
9:50Otman BenchekrounUniversity of TorontoTBA
Bio: Otman Benchekroun is a PhD student at the University of Toronto, advised by Eitan Grinspun. His research lies at the intersection of physical simulation and reduced-order modeling, with a focus on building faster ways to simulate deformable objects without losing physical meaning. He's completed research internships at Adobe, Roblox, and Meta, where he worked on problems in animation, physics, and real-time tooling.
9:57Alvin ShiYale UniversityStructured High-Frequency: Curly-Cue and Reduced Order Modelling
Bio: Alvin is a fifth-year PhD student working at the Yale Computer Graphics group with Dr. Theodore Kim. His main focuses are in deformables simulation, geometry, and generally modelling complicated things!
10:04Vismay ModiNVIDIATBA
Bio: Bio coming soon...
10:11Yue ChangUniversity of TorontoFast Physics through Eigenanalysis over the Shape Space
Bio: Yue Chang is a PhD student in Computer Science at the University of Toronto, advised by Prof. Eitan Grinspun. Her research focuses on neural techniques for reduced-order modeling in physics-based simulation, and she has published multiple SIGGRAPH papers in this area, including one that received a Best Paper Award and another that earned a Best Paper Honorable Mention.
10:20 – 10:50

Keynote 2

Jernej BarbičUniversity of Southern California

I will present our multi-year project on modeling and animating human hands, performed in my laboratory at USC, with a focus on real-time performance achieved through model reduction. Hands play a central role in applications such as computer games, film, ergonomic design, tracking, and medical treatment. I will describe how to capture complete human hand anatomy in multiple poses using magnetic resonance imaging (MRI)—a task previously hindered by long scan times (over 10 minutes) and the difficulty of holding complex poses steadily during acquisition. To address this, we developed a process using lifecasting materials from the film industry to stabilize the hand during scanning. This enables precise segmentation of bones, muscles, tendons, ligaments, fat, and skin across multiple poses, with consistent mesh connectivity. Coupled with nonlinear multibody FEM simulation, we can animate both external and internal hand anatomy in arbitrary poses, matching ground truth MRI and optical data while greatly reducing computational cost.Building on these high-quality anatomical models, I will also present our work on real-time hand simulation using neural networks and model reduction. By combining multi-resolution analysis, partition of unity, and neural networks, we achieve progressive, pose-dependent shape reconstruction with significant memory and compute savings. Our method learns deformations from detailed volumetric simulations and reconstructs them in under 1 millisecond. This enables graceful degradation under resource constraints and supports real-time animation of human hands and other soft-body characters.

10:50 – 11:20

Lightning Talks II

A series of short, focused presentations showcasing cutting-edge research in reduced-order modeling.

Lightning Talks II Schedule:

TimeSpeakerAffiliationTitleBio
10:50Jiayi "Eris" ZhangStanford UniversityProgressive Simulation for Scalable Experiences
Bio: Jiayi (Eris) Zhang is a 4th-year Ph.D. candidate at Stanford University, advised by Prof. Doug James. She earned her undergraduate degree in Computer Science and Mathematics from the University of Toronto, where she conducted research under the supervision of Prof. Alec Jacobson. Her research focuses on physics-based animation, geometry processing, and numerical optimization. Currently, her work is primarily centered on developing intelligent algorithms, models, and tools to enhance creativity and productivity in design, animation, and simulation, with a particular focus on level-of-detail modeling and simulation techniques. She is an MIT EECS Rising Star, a WiGRAPH Rising Star, and a recipient of the Stanford Graduate Fellowship, the Roblox Graduate Fellowship, and the NVIDIA Graduate Fellowship. She has also completed five internships at Adobe, collaborating closely with Dr. Danny Kaufman, and is currently interning at NVIDIA.
10:57Davide CoriglianoComputer Graphics Laboratory, ETH ZurichSubspaces for Skin and Face Simulation
Bio: I am a second-year doctoral student at the Computer Graphics Laboratory of ETH Zurich, under the supervision of Prof. Dr. Barbara Solenthaler and Dr. Bernhard Thomaszewski. My research lies at the intersection of physically-based simulation, digital humans, biomechanics, and rendering. I focus on integrating simulation techniques with machine learning to enable real-time prediction of medical treatment outcomes. My goal is to empower physicians with robust and accurate prediction tools that simplify surgery planning and facilitate communication with patients.
11:04Zhecheng WangUniversity of TorontoModel the Operator, Not the Solution Space
Bio: Zhecheng Wang is a PhD student in Computer Science at the University of Toronto, advised by Prof. Eitan Grinspun in the Dynamic Graphics Project. His research explores the intersection of geometry processing, physics-based animation, and deep learning, with a focus on solving partial differential equations and building generalizable, efficient tools for simulation and design.
11:11Hsiao-Yu ChenMetaSelf-supervised Learning of Latent Space Dynamics.
Bio: Hsiao-yu is a Research Scientist at Meta. She completed her PhD from the University of Texas at Austin under the supervision of Prof. Etienne Vouga. Her research focuses on cloth simulation, differentiable simulation, and automatic garment asset generation.
11:20 – 11:50

Keynote 3

Mengyu ChuPeking University

Stay tuned!

11:50 – 12:15

Panel Discussion

Moderator: Otman BenchekrounUniversity of Toronto

This session will feature all speakers in an open discussion on emerging trends, open problems, and future research directions.

Total Duration: 3.25 hours

All times are in PST (Vancouver). Schedule is subject to adjustment based on final speaker availability.

Invited Speakers

Distinguished experts sharing their knowledge in reduced-order modeling

Join us for an exciting lineup of distinguished speakers who will share their expertise in reduced-order modeling, from classical computational methods to cutting-edge neural approaches.

Maurizio Chiaramonte

Maurizio Chiaramonte

Research Scientist

Meta

Maurizio is a Director of Research Science at Meta Reality Labs, where he has spent the past ~7 years leading teams focused on physics simulations and controls. His work aims to enable faster-than-real-time simulations of complex physical systems for AR/VR and robotics applications. His research interests include computational mathematics, scientific computing, simulation, and reduced order modeling. Prior to joining Meta, he held faculty positions at Princeton University's School of Engineering and Applied Sciences and was a visiting faculty member at the University of Texas at Austin's Oden Institute for Computational Engineering and Sciences. He holds a PhD from Stanford University.
Jernej Barbič

Jernej Barbič

Associate Professor

University of Southern California

Jernej Barbič works in computer graphics, addressing interdisciplinary challenges across animation, simulation, mechanics, medical imaging, and haptics. His research centers on physically based simulation of digital humans, animals, plants, and man-made objects, with applications in film production, video games, interactive CAD/CAM systems (such as those used in aerospace and automotive design), and virtual medicine (including surgical simulation). His interests span computer graphics, animation, real-time simulation, numerical methods, the Finite Element Method, applied mechanics, collision detection, contact mechanics, medical imaging, human body modeling, haptic rendering, and model reduction.
Mengyu Chu

Mengyu Chu

Assistant Professor

Peking University

Mengyu Chu is a tenure-track Assistant Professor at the School of Intelligence Science and Technology at Peking University. She is currently affiliated with the Visual Computing and Learning Lab, where she collaborates with Prof. Baoquan Chen, Prof. Libin Liu, and Dr. Bin Wang. From 2020 to 2022, she was a Lise Meitner Postdoctoral Research Fellow at the Max Planck Institute for Informatics, working under the supervision of Prof. Christian Theobalt and Dr. Rhaleb Zayer within the D6 (Visual Computing and Artificial Intelligence) and D4 (Computer Graphics) research groups.

Organizers

The team behind this workshop

Meet the team behind this workshop, bringing together expertise in computational methods, physics simulation, and reduced-order modeling.

David I.W. Levin

David I.W. Levin

Associate Professor

University of Toronto, NVIDIA

David I.W. Levin is passionate about numerical simulation, with a research focus on developing novel simulation techniques that empower artists, engineers, and scientists to study and create—from animations to mechanical systems. He is currently an Associate Professor at the University of Toronto. Prior to this, he was an Associate Research Scientist at Disney Research and a postdoctoral researcher with Prof. Wojciech Matusik at MIT. He completed his doctoral studies on sensorimotor computation under Dinesh K. Pai at the University of British Columbia and spent time at WETA Digital working on biomechanics-based simulation.

Peter Yichen Chen

Peter Yichen Chen

Assistant Professor

University of British Columbia

Peter Yichen Chen is an incoming assistant professor at the University of British Columbia. Before this, he was a postdoctoral researcher at MIT Computer Science and Artificial Intelligence Laboratory (CSAIL), working with Professor Wojciech Matusik. He earned his Ph.D. in computer science from Columbia University under the guidance of Professor Eitan Grinspun. Before this, Peter was a Sherwood-Prize-winning mathematics undergraduate at UCLA. His research empowers 3D content creation for artists, enhances design/fabrication/control for engineers, and aids material discovery for scientists. He publishes in machine learning, computer graphics, scientific computing, mechanics, and robotics.

Eitan Grinspun

Eitan Grinspun

Professor

University of Toronto

Eitan Grinspun is Associate Chair, Communications, Mentoring and Inclusion at the Department of Computer Science at the University of Toronto, where he is also a Professor of Computer Science and Mathematics. He was previously the Co-Director of the Columbia Computer Graphics Group at Columbia University(2004–2021), Professeur d'Université Invité at l'Université Pierre et Marie Curie in Paris (2009), a Research Scientist at New York University's Courant Institute (2003–2004), a graduate student at the California Institute of Technology (1997–2003), and an undergraduate in Engineering Science at the University of Toronto (1993–1997). He has been an NVIDIA Fellow (2001), Eberhart Distinguished Lecturer (2003), NSF CAREER Awardee (2007), Alfred P. Sloan Research Fellow (2010-2012), one of Popular Science magazine's "Brilliant Ten Scientists" (2011), and Fast Company magazine's "Most Creative People in Business" (2013). Technologies developed by his lab are used in products such as Adobe Photoshop & Illustrator, at major film studios, and in soft matter physics and engineering research. He has been profiled in The New York Times, Scientific American, New Scientist, and mentioned in Variety. His film credits include The Hobbit, Rise of the Planet of the Apes, and Steven Spielberg's The Adventures of Tintin.