Animatomy: an Animator-centric, Anatomically Inspired System for 3D Facial Modeling, Animation and Transfer SIGGRAPH Asia 2022

BYUNGKUK CHOI1, HAEKWANG EOM1, BENJAMIN MOUSCADET1, STEPHEN CULLINGFORD2, KURT MA1, STEFANIE GASSEL1, SUZI KIM1, ANDREW MOFFAT1, MILLICENT MAIER1, MARCO REVELANT2, JOE LETTERI2, KARAN SINGH1,3

1Wētā Digital, 2Wētā FX, 3University of Toronto

Animatomy is a high-end facial animation pipeline built on a novel face parameterization using contractile muscle curves. We present the construction and fitting of the muscle curves to a set of dynamic 3D scans for an actor (a), using a passive muscle simulation (b). Muscle contractions (strains) parameterize these scans and are used to learn a manifold of plausible facial expressions (c). The strains, in turn, control skin deformation (d) and readily transfer expression from an actor to characters. In production, the strains can be animated by performance capture (e) and animator interaction (f). ©Wētā FX.

Abstract

We present Animatomy, a novel anatomic+animator centric representation of the human face. Present FACS-based systems are plagued with problems of face muscle separation, coverage, opposition, and redundancy. We, therefore, propose a collection of muscle fiber curves as an anatomic basis, whose contraction and relaxation provide us with a fine-grained parameterization of human facial expression. We build an end-to-end modular deformation architecture using this representation that enables: automatic optimization of the parameters of a specific face from high-quality dynamic facial scans; face animation driven by performance capture, keyframes, or dynamic simulation; interactive and direct manipulation of facial expression; and animation transfer from an actor to a character. We validate our facial system by showing compelling animated results, applications, and a quantitative comparison of our facial reconstruction to ground truth performance capture. Our system is being intensively used by a large creative team on the film "Avatar: The Way of Water". We report feedback from these users as qualitative evaluation of our system.

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Teaser

Avatar: The Way of Water

Acknowledgements

We are thankful to the many people besides the authors of this paper who contributed to Animatomy. Luca Fascione, Stuart Adcock, and David Luke were particularly influential in supervising and designing a research-oriented as well as production-friendly facial system. Christoph Sprenger, Muhammad Ghifary, Gergely Klár, Stephen Ward, Yeongho Seol, Tobias Schmidt, and Daniel Lond each contributed multiple years of research to make Animatomy a robust system. Matt Penman, Braden Jennings, Alex Telford, Leon Woud, Ben Goldberg, Nivedita Goswami, Sebastian Gassel, Josh Hardgrave, and Matthew Jeng put a tremendous amount of development effort into Animatomy to complete large-scale production requirements. We are also thankful for leadership and management support from Tom Buys, Joerg Fluegge, Kenneth Gimpelson, Derrick Auyoung, Dejan Momcilovic, Daniel Hodson, and Julia Jones. Many talented artists have worked closely with the Facial Research team. Thank you to Marco Barbati, Rachel Hydes, Bex Leybourne, and Allison Orr from the Facial Models and Motion departments.