Hello
TUX!
A
reminder that tomorrow we have a Sanders Series
Invited Lecture by Prof. Regan
Mandryk.
We
look forward to seeing you there!
Ali,
Daniel, and Tovi
Sanders
Series Invited Lecture: Prof. Regan Mandryk
November
20, 2018. Autodesk MaRS IDEaS Lab @ 661
University Ave., Ground Floor
Lunch
reception begins at 12:30 pm. Presentation begins
at 1:00 pm.

Fun Science: The Paradox of
Conducting Scientific Research in the Context of
Digital Social Play
Games have long been used to support
social interaction and
create shared experiences that draw us closer
together. Digital games
are increasingly being used to form and maintain
relationships and
researchers have been investigating the role that
social games play in
satisfying our need for relating to others. However,
games researchers
must balance the tradeoff between using experimental
rigor to control
the environment for internal validity with the
external validity of
having participants feel like they are engaging in
play with friends
under their own volition, rather than participating
in an experiment.
In this talk, Mandryk will present her perspective
on trying to
reconcile the fundamental incompatibility of doing
controlled
scientific experiments in the context of social
play. Drawing from 15
years of experience, she will share what works, what
doesn’t, and what
she hopes to see in the future.
Bio
Regan Mandryk is a professor in
Computer Science at the
University of Saskatchewan; she pioneered the area
of physiological
evaluation for computer games in her award-winning
Ph.D. research at
Simon Fraser University with support from Electronic
Arts. With over
200 publications that have been cited thousands of
times (including
one of Google Scholar’s 10 classic papers in HCI
from 2006), she
continues to investigate novel ways of understanding
players and their
experiences, but also develops and evaluates games
for health and
wellbeing, and games that foster interpersonal
relationships. Regan
has been the invited keynote speaker at several
international game
conferences, led Games research in the Canadian
GRAND Network,
organizes international conferences including the
inaugural CHI PLAY,
the inaugural CHI Games Subcommittee, and CHI 2018,
and leads the
first ever Canadian graduate training program on
games user research
(SWaGUR.ca) with $2.5 million of support from NSERC.
She was inducted
into the Royal Society of Canada’s College of New
Scholars, Artists
and Scientists in 2014, received the University of
Saskatchewan New
Researcher Award in 2015, the Canadian Association
for Computer
Science’s Outstanding Young Canadian Computer
Science Researcher Prize
in 2016, and the prestigious E.W.R. Steacie
Fellowship in 2018.
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OUR
SPONSORS:

TUX is made possible by the
support of our sponsors, Steven Sanders, Autodesk,
University of Toronto Department
of Computer Science, and MaRS.
About MaRS: MaRS is the one of the
world’s largest urban innovation hubs—a place
for collaboration, creativity and
entrepreneurship. Located in the heart of
Toronto’s research district, MaRS provides the
space, training, talent and networks required to
commercialize important discoveries and launch
and grow Canadian startups.
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