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Hello TUX!
A reminder that tomorrow we
will have a member presentation by Dr. Edith Law.
The details of the talk are below. Please note
that her talk will be at the U of T DGP Lab at the Bahen Centre, room 5166 on
the 5th floor. Ali, Daniel, and Tovi Tuesday, February 23 at 12:30pm, Tux Proudly
Presents: Dr. Edith Law
Bahen Centre
room 5166, University of Toronto @ 40
St. George St.
Edith Law: Designing for Curiosity Curiosity is a well-studied
phenomenon in the field of psychology, and a major
motivational driver in education, commerce and
science. At the core, curiosity is about the
acquisition of information driven by the desire
“to know, to see, or to experience.” For example,
one contemporary psychological model of curiosity
— Loewenstein’s information gap theory — says that
people are curious when they are made aware of the
gap in their knowledge, and engage in exploratory,
information-seeking behavior in order to complete
their knowledge and resolve uncertainty. The
theory predicts that curiosity is heightened when
the information gap is small but not absent, that
curiosity can be induced by violated expectations,
exacerbated when one is asked to make guesses
about some unknown or missing information, and
sustained only if there is timely release of
information that satisfies the curiosity. The key
insight for HCI research is that similar to other
types of rewards, e.g., money, points and badges,
information can be treated as a type of currency
for motivation, and that one can design interfaces
to induce and maintain curiosity in order to
direct the behavior of the participants. In this talk, I will first give
an overview of the key ideas in
information-theoretic models of curiosity, and how
these ideas manifest themselves historically in
various lines of research in human-computer
interaction. Next, I will present results from a
recent study where we designed curiosity-inducing
interfaces and studied them in the context of a
crowdsourcing task on Amazon Mechanical Turk.
Experimental results show that our curiosity
interventions improve worker retention without
degrading performance, and the magnitude of the
effects are influenced by both personal
characteristics of the worker and the nature of
the task. Finally, I will end the talk by
describing several on-going projects that continue
to investigate principled ways to harness
curiosity through design.
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OUR
SPONSORS: TUX is made possible by the
support of our sponsors, Steven Sanders,
Autodesk, University of Toronto Department
of Computer Science, and MaRS. About MaRS: MaRS is the one of
the world’s largest urban innovation hubs—a
place for collaboration, creativity and
entrepreneurship. Located in the heart of
Toronto’s research district, MaRS provides the
space, training, talent and networks required
to commercialize important discoveries and
launch and grow Canadian startups. |