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Background

 

In this chapter, we review prior work in the fields of computer graphics and artificial life upon which our research draws. Starting from the lowest level, physics-based graphics modeling, we progressively survey related research on behavioral animation, including perception models for animation and action selection mechanisms. We conclude by putting our work in perspective relative to prior artificial life research on animats.


next up previous contents
Next: Physics-Based Modeling Up: Artificial Animals For Computer Animation Previous: Thesis Overview
Xiaoyuan TuJanuary 1996