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- Interactive tools for capturing the realistic
appearance of fishes from pictures: We have developed a new tool
for efficiently obtaining texture boundaries and coordinates for
texture mapping using a deformable mesh.
- A model of a marine environment:
- We model the physical properties of the hydrodynamic
medium in order to simulate its effect on fish motion.
- We have developed a physics-based model of seaweeds that can
sway realistically in simulated water current.
- Numerical algorithms for simulating the biomechanical fish
models and their physics-based environment: The simulator
employs an efficient sparse matrix storage scheme and a fast yet
numerically stable semi-implicit Euler method.

- A graphical user interface:
- The interface enables the user to create his or her own virtual marine world. For example, the user can decorate the marine environment
with static objects and seaweeds, and can specify the number,
type, size, initial positions as well as individual habits (i.e.
innate behavioral characteristics) of artificial fishes.
- It allows the user to experiment with the physical properties
of the fish, the hydrodynamic medium, and the mental parameters of
each fish.
- It controls the display of a binocular fish-view from the
``eyes'' of any chosen fish.
Next: Thesis Overview
Up: Contributions and Results
Previous: Primary Contributions