The modeling methodology that we have outlined in the previous sections may be viewed as a sophisticated form of behavioral animation, in which autonomous models are built by introducing perception and certain behavioral components into the motion control algorithms [Reynolds1987]. Interestingly, during the last decade, much of the attention in the graphics community has centered on realistic low-level motion synthesis, with only a few researchers pursuing the modeling of realistic behavior. Prior behavioral animation work, however, paid little attention to the realism of the motion of individual creatures. Also, prior work was generally restricted to the animation of one or two specific behaviors and not to the development of broad behavioral repertoires.
|Xiaoyuan Tu||January 1996|