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Master Thesis (University of Tokyo)

Koji Yatani "Intuitive Interaction Techniques for Mobile Devices with Human Gestures" 2005.
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Graduation Thesis (University of Tokyo)

Koji Yatani "A System for Supporting Children's Collaborative Learning in a Museum Using Handheld Devices" 2003. (in Japanese)
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Journal Papers

Koji Yatani, Koiti Tamura, Keiichi Hiroki, Masanori Sugimoto and Hiromichi Hashizume. "Toss-It: Intuitive Information Transfer Techniques for Mobile Devices Using Toss and Swing Actions" In IEICE Transactions on Systems and Computers, Vol. E89-D, No. 1, pp. 150 -- 157, January 2006.
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Koji Yatani, Mayumi Onuma, Masanori Sugimoto, and Fusako Kusunoki. "Musex: A System for supporting children's collaborative learning in a museum with PDAs" In Systems and Computers in Japan, Vol. 35, No. 14, pp. 54 -- 63, December 2004.
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Conference Papers

Koji Yatani, Kurt Partridge, Marshall Bern, and Mark W. Newman. "Escape: A Target Selection Technique Using Visually-cued Gestures" In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2008), pp. 285 -- 294, April 2008.
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Koji Yatani and Khai N. Truong. "An Evaluation of Stylus-based Text Entry Methods on Handheld Devices in Stationary and Mobile Scenarios" In Proceedings of the nineth ACM SIGCHI International Conference on Human Computer Interaction with Mobile Devices & Services (MobileHCI 2007), pp. 145 -- 152, September 2007.
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Hiromichi Hashizume, Ayumu Kaneko, Yusuke Sugano, Koji Yatani and Masanori Sugimoto. "Fast and Accurate Positioning Technique Using Ultrasonic Phase Accordance Method" In Proceedings of the IEEE Region 10 Conference (TenCon 2005), pp. 826 -- 831, November 2005.
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Fusako Kusunoki, Takako Yamaguti, Takuichi Nishimura, Koji Yatani and Masanori Sugimoto. "Interactive and Enjoyable Interface in Museum" In Proceedings of the ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2005), pp. 1 -- 8, June 2005.
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Koji Yatani, Koiti Tamura, Masanori Sugimoto, and Hiromichi Hashizume. "Information Transfer Techniques for Mobile Devices by Toss and Swing Actions" In Proceedings of the Sixth IEEE Workshop on Mobile Computing Systems and Applications (WMSCA 2004), pp. 144 -- 151, December 2004.
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Koji Yatani, Masanori Sugimoto, and Fusako Kusunoki. "Musex: A System for supporting children's collaborative learning in a museum with PDAs" In Proceedings of the Second IEEE Workshop on Wireless and Mobile Technology in Education (WMTE 2004), pp. 109 -- 113, March 2004.
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Demo, Poster, and Workshop

Koji Yatani, Masanori Sugimoto and Hiromichi Hashizume. "A Multiplayer Whack-A-Mole Game Using Gestural Input in a Location-Sensitive and Immersive Environment" In Extended Abstracts of International Conference on Entertainment Computing (ICEC 2005), pp. 9 -- 12, September 2005.
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Koji Yatani, Masanori Sugimoto and Hiromichi Hashizume. "ARHunter: A Multiplayer Game Using Gestural Input in a Location-Sensitive and Immersive Environment" In Workshop on Ubiquitous Computing, Entertainment and Games in the Seventh International Conference on Ubiquitous Computing (Ubicomp 2005), September 2005.
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Koji Yatani, Koiti Tamura, Keiichi Hiroki, Masanori Sugimoto, and Hiromichi Hashizume. "Toss-It: Intuitive Information Transfer Techniques for Mobile Devices" In Extended Abstracts of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2005), pp. 1881 -- 1884, April 2005.
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