Koji Yatani

I am a Ph.D. candidate working with Prof. Khai N. Truong at Dynamic Graphics Project, University of Toronto. My research interests are Human-Computer Interaction & ubiquitous computing; in particular, physical interaction, mobile interaction, and ubicomp applications.
Contact
Office: Bahen Center 40. St. George Street Room 5170, Toronto, Ontario, M5S 2E4, CANADA
e-mail: [my_first_name]@dgp.toronto.edu
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Myself
My flickr collection
Enjoy my photos taken in various places. For more photos, please go here.

The most hilarious name tag I have ever had
This is a real name tag I got when I visited Microsoft Research Center in Silicon Valley. I didn't notice that I am "wild" until I got this.
My flag
I made this here. Try out your flag too!

Research    
Escape: A Target Selection Technique Using Visually-cued Gestures 2007
Many mobile devices have touch-sensitive screens that people interact with using fingers or thumbs. However, such interaction is difficult because targets become occluded, and because fingers and thumbs have low input resolution. Recent research has addressed occlusion through visual techniques. However, the poor resolution of finger and thumb selection still limits selection speed. We address the selection speed problem through a new target selection technique called Escape. In Escape, targets are selected by gestures cued by icon position and appearance.
 
 
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An Evaluation of Stylus-based Text Entry Methods on Handheld Devices in Stationary and Mobile Scenarios 2006 - 2007
Although text entry in a mobile device has been heavily explored, most of the existing techniques have been studied only in a stationary scenario. Furthermore, we observed that the thumb of the non-dominant hand is available for the secondary input while a user is holding a device. Based on this observation, we designed a two-handed software keyboard with the stylus and the thumb. We compared four different stylus-based text entry techniques, including ours, in one stationary scenario and two mobile scenarios.
 
 
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ARHunter: A Computer-enhanced Whack-A-Mole Game Environment 2005
ARHunter is a computer-enhanced multi-player whack-a-mole game. It realizes an immersive entertainment environment combined with gestural input and location recognition technologies, which aims at increasing the level of players' engagement and excitement.
 
 
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Toss-It: Intuitive Information Transfer Techniques for Mobile Devices 2003 - 2005
Toss-It provides intuitive information transfer techniques for mobile devices, by fully utilizing their mobility. With Toss-It, a user can send information from the user's PDA to other electronic devices with a “toss” or “swing” action, as the user would toss a ball or deals cards to others.
 
 
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Musex: A Collaborative Learning Tool in a Museum 2002 - 2003
Musex supports children in learning and exploring collaboratively in a museum with PDAs (Personal Digital Assistant). Musex provides quizzes about exhibitions that are less interactive, such as explanatory panels and VTRs. Then, children pay their attention to these exhibitions natually. Through using Musex, children interact with exhibitions more actively and solve quizzes collaboratively.
 
 
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Pi_book: Enhancing Children's Learning Experience in a Museum 2002 - 2003
Pi_book provides scaffolding contents about exhibitions in a museum with PDAs. Scaffolding contents in PDAs are interactive in order to attract children's attention to exhibitions and PDAs. Children can learn difficult scientific phenomina through interacting exhibitions and PDAs.
 
 
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