4th Annual LD48 game programming competion (April 16-18, 2004)

 

The Premise: Given 48 hours and a theme, create a video game from scratch.

The Prize: Mad props, and bragging rights. :)

The Theme: Infection: make a game involving the spread of something. A virus, coffee shops, etc

 

Description:

Your city has been overrun by plague zombies! Do your civic duty, and run down the infected citizens with your ambulance. Normal citizens are blue, infected citizens are green, and dead citizens are red. The infected normally stay indoors, but will come outside at regular intervals to infect their neighbours.

If there is no one left inside, and you manage to kill all off all the infected outside, you win! Your score is the number of healthy people left alive. If the number of healthy people ever reaches zero, you lose! And plague zombies will eat your brain!! Either way, you can continue playing as long as you like. Feel free to run over everyone! Wooo!

Download:

Screen shots:

 

Log:

4/16/04 12:15 PM : I'm setting up my web page for the contest. Only 8 hours and 45 minutes to go!

4/16/04 9:13 PM : OK, so the theme is infection. Time to get to work.

4/17/04 1:14 AM : In four hours I've come up with a concept, and laid the groundwork for the game. I'm not going to spill the beans on my concept just yet, but here's a nifty screenshot:

So far, I'm using SDL for events, and opengl for graphics. I'm not planning on making the game 3D, but it was the cheapest way that I could figure to get quick sprite rotations. and scaling.

 

4/17/04 9:45 AM : Back to work! Maybe I shouldn't have slept so long. . .

4/17/04 2:29 PM : Just got the ambulence physics working. I spent a couple of hours working on a dyanimc model, but ended up settling for a quick kinematic hack. Oh well.

4/17/04 6:43 PM : Level loading, and textures are working.

Those weird looking cyan square things are stand-ins for people. . .

4/17/04 11:06 PM : Added collision detection, terrain effects, and some sound effects. I've also started to get the people moving. . .but just randomly. I think I'm going to call it a night.

4/18/04 10:01 AM : OK, back to work. All I need to add is the crowd behaviour model, and the . . .uh. . game part.

 

4/18/04 7:29 PM : Done! Whew!

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Kevin Forbes 4/18/04