|Office Hours||BA 5258, W 12-1pm
(other times by appointment only)
|Lectures||W 7-9pm, BA 1180|
display technology, line drawing, affine and perspective transformations, polygon meshes, keyframe animation, animation systems, procedural models, camera models, windows and viewports, clipping, visibility, illumination models, texture mapping, graphics hardware, ray tracing, antialiasing, parametric representations, curves and surfaces, subdivision methods.
.P. Shirley, Fundamentals of Computer Graphics, A. K. Peters, 2002.
|Recommended||Mason Woo et al, OpenGL 1.2 Programming Guide, Third Edition, Addison-Wesley, 1999 (recommended for learning OpenGL).|
F.S. Hill, Jr. Computer Graphics Using OpenGL, Second
Edition, Prentice Hall, 2001.
|Assignment #1||W Sep 22||W Oct 6, in class||12%|
|Assignment #2||W Oct 13||W Nov 3, in class||13%|
|Assignment #3||W Sep 15||W Nov 24, in class||25%|
|Midterm Test||W Oct 27, in class||15%|
|Final||Dec 8- 17||35%|
Assignments involve both analytic problems as well as implementation of algorithms. Assignment 3 is a small project to produce an animation, raytraced imagery or an interactive game. Look here for inspiration. Late assignments will be penalized 10% per day.
You are expected to be a competent programmer in C or C++ in this course. You will need knowledge of 3D geometry, linear algebra, calculus and data structures.
Plagiarism is a serious academic offense; the work submitted should be your own. If you have exchanged ideas with a fellow student and thus have answers which might be falsely construed as being plagiarised, you should state this.
The course newsgroup ut.cdf.csc418h can be used as a discussion forum, and the professor and TAs will check it periodically, and may answer your questions posted there. Questions are best asked in person to the TAs or the professor, at appointed times. Common questions and problems with assignments will be handled using the newsgroup and online FAQs.