Graphics Hardware

(Hill: not covered. Foley & van Dam: Ch. 18, p. 855-922)

History
1968
Evans & Sutherland, flight simulation
3D vector pipeline, matrix multiplier, clipping
1982
Clarke, Geometry Engine
IRIS: Integrated Raster Imaging System -- SGI
1983
VRAM: Texas Instruments
video random access memory for frame buffers
1994
3D hardware support for PCs
2001
vertex shaders, pixel shaders
future ??
further IC integration
compression
multiple levels of detail

Common characteristics


















 

 

Framebuffer Design
DRAM


VRAM










 

 

RAMDACs


Geometry Subsystem


Rasterization Subsystem