CSC 2529, Winter, 2008: Character Animation
This course is a project intensive study on the art and science of computer
generated character animation.
Most of the following will be covered:
character modeling, deformation, skinning, kinodynamic control, behavioral
motion, motion capture, motion graphs.
|| Learning Maya | Character Rigging and Animation,
|| Richard Parent, Computer Animation Algorithms and Techniques, Morgan
|| Richard Williams, The Animators survival kit, Faber and Faber.
|- Technical implementation
|- Project report
You are expected to be a competent programmer in C or
C++ in this course. You will a need knowledge of basic 3D computer
graphics, rudimentary Open GL and a strong math foundation. Prior knowledge of
the Maya animation system is desirable, you may want to do a little background
reading and play around with the Maya Personal Learning Edition. The project,
need not be done in Maya at all.