CSC 2529, Winter, 2007: Character Animation
This course is a project intensive study on the art and science of computer
generated character animation.
Most of the following will be covered:
character modeling, deformation, skinning, kinodynamic control, behavioral
motion, motion capture, motion graphs.
|| Learning Maya | Character Rigging and Animation,
|| Richard Parent, Computer Animation Algorithms and Techniques, Morgan
|| Richard Williams, The Animators survival kit, Faber and Faber.
|mel assignments * 2
|- 3D animatic
|- Technical content
|- Overall animation
|- Project report
You are expected to be a competent programmer in C or
C++ in this course. You will a need knowledge of basic 3D computer
graphics, rudimentary Open GL and a strong math foundation. Prior knowledge of
the Maya animation system is desirable, you may want to do a little background
reading and play around with the Maya Personal Learning Edition. While
need not be done in Maya at all, it will be used as the final system in which
the animation is put together and its use is thus encouraged.