|Office Hours||BA 5258 (by appointment)|
|Lectures||T 4-6pm, DGP or as announced.|
Geometric representations (point clouds, polygon meshes, parametric curves and surfaces, subdivision surfaces, voxels, implicit surfaces)
Geometric features (normals, curvature, surface parameterization),
Modeling operations (extrusion, revolution, lofting).
Sculpting and deformations (FFDs, wires, sweepers, implicit fields).
Interactive techniques for shape modeling.
|Recommended||CAGD techniques, Gerald Farin.|
|Recommended||Implicit surfaces, Bloomenthal et al.|
|Recommended||Geometric modeling, Michael Mortenson.|
|Paper Presentation (individual)||20%|
|Animation Project (upto 3 people)||50%|
You are expected to be a competent programmer in C or C++ in this course. You will a need knowledge of basic 3D computer graphics, rudimentary Open GL and a strong math foundation. Prior knowledge of the Maya animation system is desirable, you may want to do a little background reading and play around with the Maya Personal Learning Edition.
The course newsgroup ut.cdf.csc2529h will be used as a forum for discussion.