Your mission in this project is to produce a functional digital object.
A functional object is one that is hooked up with controls that simulate its operation. For example, if you model a bicycle, the pedals should rotate causing the drive train to turn the rear wheel. A nut and bolt assembly should fit. A human head should articulate. A watch should tell time. A coffee cup has no functional or moving parts (parameterize its construction to make it interesting).
You can use any modeling and texturing software including scanning physical pieces. This assignment is to make you familiar with existing modeling workflows and tools. Choose your object representations as meshes, patches or subdivision surfaces based on the kind of model you are building. Your final model assembly should be put together in Maya and submitted as a Maya file as well as example renderings that showcase your design.
Try and be as creative and artistic as you can.
Deadline: The assignment is due in class October 18.
Example renderings of designs
Laptop: Alex Kolliopolis
Ornithopter: Patricio Simari
Catapult: Derek Nowrouzezehrai
Keyboard: Patrick Coleman
Microscope: Martin de Lasa
Milling Machine: Christian Lessig
Hippie Toaster: Ian Vollick
Wind-up: Todd Goodwin
Frigate: Vangelis Kalogerakis
Bug: Mike Pratscher