Human Motion Modeling

Time: Tue 2-4pm
Location: BA 5181
Instructor: Aaron Hertzmann (hertzman@dgp.toronto.edu)
Office: BA 5268
Office hours: drop in, or by appointment
Web page: www.cs.toronto.edu/~csc2521h

Synopsis

This course will cover the following question: how do we physically simulate the motion of humans and animals? While modeling the dynamics of the body is challenging, understanding and modeling the principles of control has seemed intractable. Recent breakthroughs suggest new principles, and new promise of applications to computer animation, computer vision, robotics, and biomechanics.

The format will alternate between lectures and paper reading and discussion. Lectures will be presented on classical mechanics and numerical algorithms for simulation. Paper readings will be presented by students. Many papers will be drawn from the computer animation literature, but we will also read biomechanics and robotics papers.

Textbook

The text for this course is Classical Dynamics of Particles and Systems by Thornton and Marion, 5th Edition. It should be available from the bookstore, which may be cheaper than Amazon). Other readings will be posted on the web.

Prerequisites

CS grads or instructor permission; computer graphics strongly recommended. Students that have previously taken "Physics-Based Character Animation" cannot enroll for this course.

Requirements