Introduction
Aug 18, 2016
1 minute read

I’m overdue to start writing, so I’m going to start adding some blog posts here. I don’t know that there will be a focus beyond “graphics programming,” but really I’ll post anything that I feel is interesting. They’ll likely be mainly technical articles, and for the first batch I’m planning a series of posts on implementing some physically based shaders, building on the content from the Siggraph courses on Physically Based Rendering. Mostly this is to help teach myself through practice, and maybe it will help others.


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