Volumetric User Interfaces
- Research Project
- Volumetric Displays hold the promise of viewing an electronic display
from any direction, walking around it, and experiencing a rich perception
of depth without wearing special glasses or headgear. However, little
research has been done on what it may be like to interact with these
systems. In this research we attempt to outline the fundamental user
interface design options for Volumetric Displays. Since Volumetric Display
technology is still in its infancy, we simulate mature display and input
technology using Wizard-of-Oz prototyping techniques to gain an understanding
into the user interface issues.
- Research Collaborators
- Working 3D Volumetric Display from Actuality Systems.
Resolution / Color / Performance / Memory
- Volume comprised of 198 2-D slices (1.1 slices / degree)
- Approximately 768 x 768 pixel slice resolution
- 24 Hz volume refresh
- 8 colors (3-bit color)
- Hundreds of colors at lower resolutions
- Polygons / sec.: To be announced
- Dual volume buffers
- TI 1600 MIPS DSP high-performance embedded processor
- 6 Gbit DDR SDRAM (1 Gbit x 3 colors x 2 buffers)
- Interesting Papers
Displays: A review of current technologies, Siegmund Pastoor and Matthias
W÷pking, DISPLAYS, 17, pp. 100-110, 1997.
displays and computer graphics, Michael Halle. Published in Computer
Graphics, ACM SIGGRAPH, 31(2), May 1997, pp. 58-62.
User interfaces for volumetric
displays, Ravin Balakrishnan, George W. Fitzmaurice, Gordon Kurtenbach
IEEE Computer, March 2001, p. 37-45.
early version of 3D display by Actuality-systems and our explorations
into possible user interface and interaction designs. To get a sense of
their latest generation 3D display, check out the links below.
(*) content courtesy of Actuality-Systems,