George Fitzmaurice
Adjunct Assistant Professor
 
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email:

fitzmaurice at acm.org

 
   

Volumetric User Interfaces


Working 3D Volumetric display (images courtesy of Actuality Systems)
 
Research Project
 
Volumetric Displays hold the promise of viewing an electronic display from any direction, walking around it, and experiencing a rich perception of depth without wearing special glasses or headgear. However, little research has been done on what it may be like to interact with these systems. In this research we attempt to outline the fundamental user interface design options for Volumetric Displays. Since Volumetric Display technology is still in its infancy, we simulate mature display and input technology using Wizard-of-Oz prototyping techniques to gain an understanding into the user interface issues.
Research Collaborators
 
Working 3D Volumetric Display from Actuality Systems.

 
 

Resolution / Color / Performance / Memory

  • Volume comprised of 198 2-D slices (1.1 slices / degree)
  • Approximately 768 x 768 pixel slice resolution
  • 24 Hz volume refresh
  • 8 colors (3-bit color)
  • Hundreds of colors at lower resolutions
  • Polygons / sec.: To be announced
  • Dual volume buffers
  • TI™ 1600 MIPS DSP high-performance embedded processor
  • 6 Gbit DDR SDRAM (1 Gbit x 3 colors x 2 buffers)

 
 
Interesting Papers

3-D Displays: A review of current technologies, Siegmund Pastoor and Matthias Wöpking, DISPLAYS, 17, pp. 100-110, 1997.

Autostereoscopic displays and computer graphics, Michael Halle. Published in Computer Graphics, ACM SIGGRAPH, 31(2), May 1997, pp. 58-62.

User interfaces for volumetric displays, Ravin Balakrishnan, George W. Fitzmaurice, Gordon Kurtenbach
IEEE Computer, March 2001, p. 37-45.

 
Video

Video demonstrating early version of 3D display by Actuality-systems and our explorations into possible user interface and interaction designs. To get a sense of their latest generation 3D display, check out the links below.

(*) content courtesy of Actuality-Systems, Inc.