CSC2522S: Advanced Image Synthesis
Instructor: Eugene Fiume.
Lectures: 11-1pm, Thursdays -- BA5187 (dgp lab)
This course is an in-depth study of the mechanisms in computer graphics
that allow us to make beautiful, realistic images.
The main topics we will be covering are realistic illumination models
(whether physically-based or otherwise), global illumination and light
transport, and ray-tracing and path-tracing algorithms, participating
media, texture and environment mapping, sampling and filtering.
The grade will be based on a seminar and a project.
- We will be referring to the book
Physically Based Rendering
by Matt Pharr and Greg Humphreys.
The home page for the
software and scenes.
- My notes:
- An introduction to
radiometric terms, light transport.
- An primer on
sampling and filtering, the sampling theorem, reconstruction.
- The Stanford image synthesis
notes, orginally by Pat Hanrahan but refined by many
for the Stanford image synthesis course are quite informative.
These are excellent course notes with material analogous to our coverage.
A good introduction to the Monte Carlo techniques we are discussing is by
Eric Veach and others.
There are many other interesting notes there.
A more intensive but very readable coverage of physically based image
synthesis with an emphasis on path tracing and Monte Carlo methods (including
Metropolis Light Transport) is
Eric Veach's thesis.
- The SIGGRAPH and Eurographics Symposium on Rendering Proceedings.