SII199Y: Computational Reality, Illusion and Deception
Course Information Sheet
Last updated: 16 September, 2010
To course main page.
Course Particulars
Lecture Date, Time, Location: Wednesdays, 11:00am - 1:00pm,
McLennan Physics Building, Room 118
Tutorial Date, Time, Location: Mondays, 12:00pm, MP118
Office Hours: To be determined (send me e-mail)
Instructor: Eugene Fiume
Teaching Assistant: Christian Lessig
Course Description
Can you believe what you see? The art and science of computer graphics
is reaching the point where we cannot distinguish between real and
synthetic (i.e., computer generated) imagery. This will have a profound
impact on society in the future as computer graphics pervades all walks
of life. What kind of society will we have when we cannot distinguish
real from imaginary? Should we be concerned about the fact that this
technology will be exploited for less than altruistic ends? Or should
we just chill and watch The Matrix? This course will explore the art,
science and technology of computer graphics, past and present. We will
look at the areas in which computer assisted image creation is being
employed. We will then look into the future, make some predictions on
where it is going, and think about its consequences. Will we be saved
because we cannot cross the uncanny valley?
Course Textbook or other Required Resource Material
There is no official course textbook. I will draw your attention to various
readings throughout the course that generally will be available on the
web.
Short Bibliography
The literature is huge, but some sample books related to our course include:
- Visual Intelligence, Donald Hoffman, Norton, 1998.
- A Beginners Guide to Reality, Jim Baggott, Penguin, 2005.
- History of Beauty, Umberto Eco (ed.), Rizzoli, 2002.
- Looking at Looking, Theodore Parks (ed.), Sage, 2001.
- The Emperors New Mind, Roger Penrose, Oxford, 1990.
-
Theatre of the Mind: Raising the Curtain on Consciousness,
Jay Ingram, Harper Collins, 2005.
I will be expanding this shortly.
Because this is very much an open-ended course, I would be interested
in hearing from you regarding works that are relevant to the topics we
shall discuss.
In addition to needing Internet access, you may also require access to
a DVD or video tape player, and you may on occasion need to rent or
borrow copies of films or videos for study.
Instructor Information
Eugene Fiume
Department of Computer Science
University of Toronto
Toronto ,
Ontario
Canada
M5S 3G4
elf at dgp dot toronto dot edu (e-mail is the best way to reach me ... apologies for the anti-spam e-mail address)
(+1) 416 978-5472
TA Information
Christian Lessig
University of Toronto
Toronto, Ontario
M5S 3G4
CANADA
lessig at dgp dot toronto dot edu
Marking Scheme
This is not a "normal" computer science course and as such it has
a different kind of marking scheme.
The course will have considerable discussion, research and writing expectations.
There will be 6-7 assignments worth
70% of your grade, one project worth 20% and a grade for class participation
worth 10%.
There is no final exam, and one or two of the assignments may turn into
group presentations.
The table below gives a provisional work schedule and marking scheme
based on 7 assignments.
If we move to 6 assignments, their weight will still be spread equally
across the overall 70% weight, and the due dates may be adjusted.
I stress that the assignments are research oriented (meaning you will
have to look things up yourself) and will often require essay-style answers.
The assignments web page is
here.
Individual assignments that are available can be clicked on in the table
below.
Your written work is due, meaning it must have been submitted electronically
to the TA, by midnight of the due date.
The late policy is:
- 10% off for the first calendar day it is submitted late.
- An additional 20% off for the second calendar day it is late (30% total).
- An additional 30% off for the third calendar day it is late (60% total).
- An additional 40% off for the fourth calendar day it is late (100% total).
...in other words, don't be late unless you have a very good reason!
Computer Accounts
Everyone successfully enrolled in this class will get a computer login
on the Linux-based network of machines operated, and collectively known as,
Computing Disciplines Facility, or CDF
(see
the CDF Welcome page).
Some may already know what your logins are.
You can always ask me, but the easiest way is to do it online by going to
the CDF webfinger,
which allows you to search for your login.
The form of your login will be c7LLLLLL, where "LLLLLL" is the first letters
of your student card.
You won't be doing any programming in this course (unless you want to do it
in your project), but you will need regular access to the Internet to look up
articles and do research.
Also, we are setting up a discussion page that will require your CDF login
for access.
Undergraduate Announcements
Please consult
the Undergraduate Announcements page regularly.
You'll get the scoop on lots of things relevant to Computer Science
undergraduates.
Course Goals
The goal of this course is to stimulate thinking into the complex
relationships among science, art, technology, culture and society.
Rather than discuss these issues in the abstract, we will look at
these issues from the perspective on one particularly influential
medium, namely the creation and manipulation of digital imagery.
In so doing, I expect you to develop a deeper appreciation in
the following topics.
Science and Technology
- The basic concepts, tools and workflow of computer graphics.
- The fundamental science underlying computer graphics.
- The broad range of applications and potential of computer graphics.
- The ways in which computer graphics can be used (and abused) and
combined with other technologies.
Philosophy, Society and Culture
- Our capacity for illusion and delusion, some examples of them,
and some possible explanations for them.
- The aesthetics of computational depiction.
- The "ontology" of computer graphics.
- The attendant need to be cautious, prudent and skeptical of
computer graphics technology (or any disruptive technology).