Publications

Vortex Based Smoke Simulation and Control

Derek Nowrouzezahrai

Abstract

This thesis is an extension of our work published at the Symposium of Computer Animation with additional investigations on the performance benefits of a parallelized GPU implementation of the work, including a full re-implementation of the GPU framework.

Citation

Derek Nowrouzezahrai. Vortex Based Smoke Simulation and Control. Master's thesis, University of Toronto, Toronto, Canada, October 2006. [BiBTeX]

Links

A controllable, fast and stable basis for vortex based smoke simulation

Alexis Angelidis, Fabrice Neyret, Karan Singh, and Derek Nowrouzezahrai

Abstract

We introduce a novel method for describing and controlling a 3D smoke simulation. Using harmonic analysis and principal component analysis, we define an underlying description of the fluid flow that is compact and meaningful to non-expert users. The motion of the smoke can be modified with high level tools, such as animated current curves, attractors and tornadoes. Our simulation is controllable, interactive and stable for arbitrarily long periods of time. The simulation's computational cost increases linearly in the number of motion samples and smoke particles. Our adaptive smoke particle representation conveniently incorporates the surface-like characteristics of real smoke.

Citation

Alexis Angelidis, Fabrice Neyret, Karan Singh, and Derek Nowrouzezahrai. A controllable, fast and stable basis for vortex based smoke simulation. In SCA '06: Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation, pages 25–32, Aire-la-Ville, Switzerland, Switzerland, January 2006. Eurographics Association. [BiBTeX]

Links

GPU-accelerated ray casting of node-based implicits

Christian Lessig, Derek Nowrouzezahrai, and Karan Singh

Abstract

We demonstrate that state-of-the-art GPUs are well suited for the visualization of node-based implicit surfaces that are the natural surface representation for Lagrangian simulations which are used for example for the simulation of fluids.

Citation

Christian Lessig, Derek Nowrouzezahrai, and Karan Singh. Gpu-accelerated ray casting of node-based implicits. In ACM SIGGRAPH 2006 Research posters, page 54, New York, NY, USA, January 2006. ACM. [BiBTeX]

Links

Academic Service (Reviewing and Affiliations)
  • Reviewer for ACM Transactions on Graphics Journal
  • Reviewer for ACM SIGGRAPH Sketches
  • Reviewer for EUROGRAPHICS Conference
  • Reviewer for Graphics Interface Conference
  • Reviewer for Computers and Graphics (C&G) Journal
  • Reviewer for High Performance Computing
  • Reviewer for C&G Spec. Ed. on Natural Phenomena
  • Reviewer for Journal of Supercomputing
  • Active member of the ACM and EUROGRAPHICS
  • Member of the Dynamic Graphics Project
Companies I've Worked For
Research in Motion Amazon.com Electronic Arts Canada Microsoft Microsoft Research Redmond Disney Research Zurich