#include "chain.h" #include #include vertexChain::vertexChain(link *linkList, int linkNum) : chain(linkList, linkNum) { // table size same as linkNum for polygons initTable(linkNum); } double vertexChain::componentWeight (int i, int j, int k) { //ordinates double x[3]= {linkList[i].x, linkList[j].x, linkList[k].x}; //coordinates double y[3]= {linkList[i].y, linkList[j].y, linkList[k].y}; double sum= 0; // find the length of the perimeter for (int i= 0; i != 3; i++) { sum += sqrt(pow(x[(i+1) % 3] - x[i], 2) + pow(y[(i+1) % 3] - y[i], 2)); } return sum; } componentNode *vertexChain::minPartition(int linkNum) { return chain::minPartition(0, linkNum - 1); }