Tutorial
Meshing and Global Illumination

Solutions
  1. What artifacts do T-vertices introduce in Gouraud shading? Why do T-vertices arise? How can you avoid creating them?

  2. Which of the following features do the following illumination algorithms provide?

    Algorithms:

    1. Local illumination
    2. Ray tracing
    3. Radiosity

    Features:

    1. View-independent illumination
    2. Specular highlights
    3. Soft shadows
    4. Generalized BRDF's
    5. Colour bleeding