Table of Contents
            Diffraction Shaders 
        Shaders 
        Shaders 
        Shaders 
        Shaders 
        Shaders 
        Microsurface Models 
        Microsurface Models 
        Microsurface Models 
        Microsurface Models 
        Microsurface Models 
        Microsurface Models 
        Microsurface Models 
        Microsurface Models 
        Microsurface Models 
        Previous Work 
        Previous Work 
        Our Approach 
        Wave Theory of Light 
        Wave Theory of Light 
        Wave Theory of Light 
        Intensity of a Wave 
        Diffraction 
        Interaction: Light-Surface 
        Interaction: Light-Surface 
        Interaction: Light-Surface 
        Interaction: Light-Surface 
        Interaction: Light-Surface 
        Interaction: Light-Surface 
        Interaction: Light-Surface 
        Compute Path Length 
        Compute Path Length 
        Compute Path Length 
        Compute Path Length 
        Compute Path Length 
        Compute Path Length 
        Compute Path Length 
        Compute Path Length 
        Reflected Wave 
        Reflected Wave 
        Fourier Transform 
        Fourier Transform 
        Fourier Transform 
        Two dimensions 
        Two dimensions 
        Computing Shaders 
        Implementation 
        Implementation 
        Brushed Metal 
        Diffraction 
        Compact Disk 
        PPT Slide 
        Results 
        Conclusion 
        Future Work 
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