This is the entry point to software associated with the book An Introduction to Scientific, Symbolic, and Graphical Computing, written by Eugene Fiume, as well as the course CSC260 at the University of Toronto. The repository will grow as I find the cycles to put stuff in here.
  1. Maple Code.
    1. Some simple Maple examples.
    2. Plotting inscribing regular polygons.
    3. Many ways to compute pi.
    4. Plot a circle.
    5. Plot a sphere.
    6. Plot trochoids.
    7. Plot three polynomial space curves.
    8. Symbolic replacement rules for creating deterministic fractals (Figure 1.19).
    9. Stub to implement forward differencing.
    10. Uniform cubic B-splines and their continuity properties.
    11. Polynomial Interpolation.
  2. C/X-Windows Code.
    1. Drawing a spiral and a circle.
    2. Drawing a trochoid.
    3. Access to C-software hierarchy.
  3. Turing/OOT Code.
    1. Drawing a spiral and a circle.
    2. Drawing a trochoid.
    3. Access to Turing-software hierarchy.