Workshops
Pervasive 2007 is pleased to announce a full day of dedicated workshops
to be held in advance of the main conference on Sunday, May 13, 2007.
Workshops provide an opportunity to discuss areas of special interest
within pervasive computing with like-minded researchers and
practitioners. Workshops will be focussed and aimed at sharing of
understandings, experiences, and ideas on particular aspects of
pervasive computing.
Please note that, prospective workshop attendees require an invitation
from the workshop organisers based on acceptance of submitted position
papers or explicit request. Upon acceptance, attendees will need to
explicitly register for the workshop, which will include a separate
workshop fee, in addition to registering for the main conference.
Workshop titles and organizers are listed below.
If you have questions about a specific workshop, please enquire directly
with the workshop chairs. For general questions about the workshops,
please contact the Workshops Co-Chairs Anind Dey & Gillian Hayes.
LIST OF PERVASIVE 2007 WORKSHOPS
WORKSHOP OVERVIEWS
W.1. CASEMANS: International Workshop on Context-Awareness for Self-Managing Systems (Devices, Applications, Networks)
The number of devices and applications a single user manages and
interacts with during the course of a day is remarkably increasing,
creating a potential sense of obligation on the user where those devices
and applications are expected to ease everyday life.
The CASEMANS 2007 workshop, which will be held on May 13, 2007, in
conjunction with the 5th international conference on Pervasive
Computing, strives to investigate the role of past and present as well
as future contextual information (where a contextual information
describes the dynamic aspects of people, places, devices, platforms,
networks, etc.) to develop self-managing devices and networks as well as
to enable dynamic cooperation and collaboration between devices to carry
out a distributed, autonomous task. The workshop particularly solicits
papers which demonstrate the modelling of a context along with other
system components and workflows when self-managing applications, devices
and networks are developed. Subsequently, we invite the submission of
original unpublished research work in all areas of context-aware
computing. Relevant topics include - but not limited to - the following:
- Smart Environments: homes, cars, etc.
- Smart appliances and devices
- Smart infrastructures: manufacturing, telecommunication, health care, transportation, etc.
- Context modelling
- Context reasoning
- Context-based actuation
- Context-based adaptation
- Middleware for context-aware computing
- Context-based self-organisation of devices, services, applications
- Context-based device cooperation
- Context-based service composition
- Models and concepts for developing context-dependent self-managing systems
- Algorithms for coordinating distributed self-management
- Sensor network applications
CASEMANS 2007 will be a highly interactive workshop. Submissions will be
judged based upon originality, technical merit, topical relevance, and
likelihood of leading to insightful discussion at the workshop.
Workshop Organisers
- Waltenegus Dargie, Technical University of Dresden, Germany
- Bruno Klauser, Cisco Switzerland
- Johannes Helander, Microsoft Research, US
- Michael Berger, Siemens Germany
- Thomas Springer, Technical University of Dresden
- Noriaki Kuwahara, Advanced Telecommunications Research Institute International, Japan
- Kiyoshi Kogure, Advanced Telecommunications Research Institute International, Japan
Workshop Link
http://z2.inf.tu-dresden.de/casemans
W.2. Common Models and Patterns for Pervasive Computing 2007
Researchers have been developing platforms for pervasive computing for
more than 15 years. While significant advancements have been made during
this time, now is the time to take stock and align on some key issues to
continue the rapid rate of progress and facilitate the wider deployment
of pervasive systems.
The goal of CMPPC 2007 is to provide a forum to identify and address
these issues. Formal definition and classification of pervasive
systems, the determination of common abstractions, models, and best
practices for the design and implementation of such systems are some
of the expected topics for discussion.
Examples of systems used in multiple projects and research groups
will be valuable in informing the participants. A critical issue for
resolution at this workshop will be the determination of some
techniques and benchmarks for effective evaluation of such systems.
The anticipated outcome of CMPPC 2007 is a framework for unifying
the pervasive and ubiquitous systems community around a set of
common models, patterns and best practices for pervasive systems
design, implementation and evaluation.
Topics
The workshop focuses on articulating and addressing key impediments to research in pervasive systems.
These include topics in the following areas:
- Formal classifications of ubicomp systems (definitions, layers, components)
- Common abstractions, models and design patterns toward interoperability and portability
- Common approaches to technologies, platforms and toolkits such as the use of open source projects.
- Examples of pervasive systems used and supported by multiple projects and research groups avoiding reinvention and rework.
- Techniques and benchmarks for the effective evaluation of ubicomp systems, such as the development of a representative set of scenarios for testing and comparison, approaches to simulation.
Submission Guidelines
To participate in this workshop, attendees must submit a 1-2 page
position paper. Accepted position papers will be presented at an
introductory session, and a selection of these papers will be selected
for a panel discussion. Paper submissions will be selected based on
their originality, merit, and relevance to the workshop. All accepted
papers must be presented during the workshop. Please visit
http://www.magic.ubc.ca/cmppc/
if you have any questions.
Workshop Organizers
- Michael Blackstock, UBC, Canada
- Roy Campbell, UIUC
- Rodger Lea, UBC
- Adrian Friday, Lancaster U.
- Allan Messer, Samsung Electronics
Program Committee
- John Barton, IBM
- Cristiano di Flora, Nokia
- Charles Krasic, UBC
- Nitya Narasimhan, Motorola
- Maarten Wegdam, Lucent - Bell Lab
Workshop Link
http://www.magic.ubc.ca/cmppc/
W.3. International Workshop on Improved Mobile User Experience (IMUx 2007)
Current interfaces of mobile devices are rather limited when
adaptability, context-awareness and proactiveness are considered. For
example, they do not utilize the context of the interaction, nor the
environmental changes in the user's proximity or the capabilities of the
device. This context can include information about the situation and the
user preferences, longer or shorter time usage histories, etc. To
improve usability and to provide a better user experience, the
interfaces of the devices should become more intelligent and require
less intentional user inputs.
Submissions to the workshop should combine at least two of the following
aspects:
- User modeling
- User interaction
- User experience
Example topics include, but are not limited to,
- adaptive context-aware user interfaces
- adaptive mobile computing applications
- considerate computing
- context-aware information retrieval
- embedded solutions for machine learning
- large scale data gathering and its challenges
- large scale user studies
- minimal/implicit/reduced user interaction
Organizing Committee
- Peter Boda, Nokia Research Center, Helsinki, Finland
- Petteri Nurmi, HIIT, Helsinki, Finland
- Patrik Floreen, HIIT, Helsinki, Finland
- Greger Linden, HIIT, Helsinki, Finland
Program Committee (subject to additions)
- Mark Adler, Nokia Research Center, Cambridge, MA
- Heikki Ailisto, VTT, Oulu, Finland
- Peter Boda, Nokia Research Center, Helsinki, Finland
- Wray Buntine, NICTA, Canberra, Australia
- Patrik Floreen, HIIT, Helsinki, Finland
- Eric Horvitz, Microsoft Research, Redmond, WA
- Pertti Huuskonen, Nokia Research Center, Tampere, Finland
- Esko Kurvinen, HIIT, Helsinki, Finland
- James A. Landay, University of Washington, Seattle, WA
- Petteri Nurmi, HIIT, Helsinki, Finland
- Massimo Paolucci, DoCoMo Eurolabs, Munich, Germany
- Sharon Oviatt, Natural Interaction Systems, Seattle, WA
- David Racz, Nokia Research Center, Palo Alto, CA
- Jukka Riekki, University of Oulu, Finland
- Akos Vetek, Nokia Research Center, Helsinki, Finland
Workshop Link
http://www.hiit.fi/imux
W.4. Designing for Palpability
Pervasive computing is becoming a reality, but people often find it hard
to understand its potential, let alone appropriate it creatively. For us
the word 'palpability' captures an important element of what is
necessary to realise the possibilities of pervasive computing,
especially in its meaning of 'plainly observable', 'noticeable,
'manifest, obvious, clear'. Palpability is not a property, but an effect
of people's engagement with technologies, objects, and environments. For
designers of pervasive computing, this means that they cannot design
palpability into technologies, but can design for palpability,
to support people in making computing palpable. Doing so challenges a
number of concepts introduced with the vision for pervasive computing.
For example, 'invisibility', 'ambient intelligence', or
'(de-)composition' turn out to require respecification with regard to
people's practices of using technologies at work, and in everyday life
and play. Notions like inspection, experimentation, translation,
emergent use, breakdown etc. become important. A number of people work
on 'palpability' related issues. This is an opportunity to present and
discuss ideas, prototypes and studies. Please read the Call for Papers
and join us!
Workshop Organisers
- Peter Andersen, Computer Science Department, Aarhus University, Denmark
- Monika Büscher, Department of Sociology, Lancaster University, UK
- Christian Heath, King's College, London, UK
- Mads Ingstrup, Computer Science Department, Aarhus University, Denmark
- Morten Kyng, Computer Science Department, Aarhus University, Denmark
- Preben Mogensen, Computer Science Department, Aarhus University, Denmark
- Dan Shapiro, Department of Sociology, Lancaster University, UK
Workshop Link
http://www.ist-palcom.org/palpable_pervasive_2007
W.5. Pervasive Learning
The rapidly increasing use of mobile devices for activities that go far
beyond simply making phone calls is beginning to dramatically affect
people's lives. Mobile connectivity not only increases the pace and
efficiency of life, but also allows more flexibility at business and
professional levels. Desktop computers have many of these attributes but
their complexity and expense create a digital divide that can prevent
them from meeting the needs of people. Arguably, by comparison, mobile
technologies, particularly mobile phones and the imminent smart phone,
combine ubiquity, pervasiveness and utility making them a strong
candidate for bringing computing support to anyone, any place, any time.
Combined with the technological developments of mobile devices, the
major mobile network operators are continually increasing the
pervasiveness and power of their networks, providing faster 'always on'
connections to more and more parts of the world.
We believe that one of the key human activities is learning, an activity
that has begun to make its way out of the traditional classroom and,
over recent years, find a home on the computer in the form of
e-learning. Now, with the background of an evolving mobile
infrastructure, learning is increasingly becoming mobile. Our workshop
proposed here is intended to discuss the latest mobile learning
(M-learning) environments (or pervasive learning) beyond the desktop
learning environment, an area of research that is increasingly seeing
new developments and techniques in this 'Pervasive' conference.
In particular, we aim to understand the challenges and experiences
enacting the new learning environment, which will be the most
critical basis of future learning applications. Hence, the main goal
of the workshop is to disseminate how mobile or pervasive learning
environment can be designed in the near future.
This workshop aims at presenting a selection of high quality position
papers addressing, but not limited to, the following topics.
- Currently implemented M-learning or pervasive learning applications
- Technologies that directly support M-learning
- Studies of M-learning or pervasive learning in practice
- Constraints of M-learning, e.g., Human-Computer Interaction issues
- Support for learner interaction and mobile collaborative learning
- The role of location based services in pervasive learning
Workshop Organizers
- Hokyoung Ryu, Massey University, Auckland, New Zealand
- Marcelo Milrad, Vaxjo University, Vaxjo, Sweden
- Hiroaki Ogata, University of Tokushima, Tokushima, Japan
Workshop Link
http://www.massey.ac.nz/~hryu/CFP_Pervasive_Learning.html
W.7. Permid 2007: Pervasive Mobile Interaction Devices
Mobile devices have become a pervasive part of our everyday live. People
have mobile phones, smart phones and PDAs which they take with them
almost everywhere. So far these mobile devices have been mostly used for
phone calls, writing short messages and organizer functionalities. Today
we see that the development of context-aware services for mobile phones
which often take the user, her situation and location into account. But
why not use these devices for interactions with the real world, as a
mediator between the virtual and the user's world? While certain
research domains within the fields of mobile applications and services
advance at an amazing speed (e.g. context-aware services on mobile
devices, using the sensors of mobile phones), the areas of pervasive
mobile user interfaces, mobile devices as interaction devices, mobile
devices for interactions with the physical world and user experiences in
this field are still rather limited.
Possible topics for the workshop include (but are not limited to):
- Interactions between mobile devices and the real world
- Using mobile devices as user interfaces for terminals and vending machines
- Portable music players (e.g. iPod Video) and personal servers as mobile interaction devices
- Usage of sensors of mobile devices (camera, microphone, GPS, etc.) for pervasive applications
- Interaction metaphors for pervasive applications and services
- Augmented, virtual and mixed reality on mobile phones and PDAs (tracking, markers, visualisation)
- Multimodal interaction taking mobile devices into account
- Gathering, management and usage of context information for mobile applications
- Interactive context-aware services on mobile devices
- User experience, user studies
- Applications and scenarios
Workshop Organisers
- Enrico Rukzio (Lancaster University, UK)
- Jonna Hakkila (Nokia Corporation, Finland)
- Rafael "Tico" Ballagas (RWTH Aachen, Germany)
- Andy Wilson (Microsoft Research, USA)
- Derek Reilly (Dalhousie University, Canada)
Workshop Link
http://ubicomp.comp.lancs.ac.uk/workshops/permid2007/
W.8. Principles of Pervasive Information Systems Design
Applications of Pervasive Computing are often about information -
collecting it, presenting it, using it. The goal of this workshop is to
report on the experiences of information and knowledge aspects of
pervasive computing deployments and, by reflection and synthesis, begin
to identify the principles of pervasive information systems design -
what are the architectures, models, patterns and guidelines for future
designers? What impact do these principles have on the design of
pervasive infrastructures? What tools and services are needed? What is
the future research agenda in this area?
As we gain more experience of pervasive applications and their
lifecycle, we can begin to establish best practice in the design of
their information aspects. While some information handling is specific
to applications, we are also interested in the descriptive information
relating to the assembly and operation of the pervasive infrastructure
itself - information that is for consumption not just by end users but
by other system components, and by designers, builders and maintainers.
We need to move beyond solutions for information handling which focus on
single deployments or applications and instead consider the overall
lifecycle of the information - its creation, transport, accumulation
and re-use over time, and the infrastructure that supports this.
Pervasive deployments need to manage timely and prioritized delivery of
information, e.g. in emergency response, and also address information
capture for subsequent re-use, e.g. recording contextual information to
enable interpretation of physiological signals. Recording operational
data and content in one deployment may also assist in the creation of
others. Furthermore, pervasive applications do not sit in isolation, but
are part of a larger information ecosystem which may include significant
data storage and processing behind the scenes, as exemplified by the use
of Grid computing in sensor networks. The workshop is interested in this
holistic view of pervasive applications.
Topics of interest include the following, all in the context of an
information perspective:
- Case studies in pervasive applications which demonstrate innovation and/or good practice in information aspects, either with application-specific information or in information handling within the pervasive computing infrastructure itself
- Solutions for timely and prioritized delivery of information
- Managing device descriptions, discovery and configuration
- Capturing context to enable information re-use
- Recording information provenance and/or using provenance
- Information integration
- Managing bindings between metadata/annotations and information
- Feedback and control, e.g. configuration of device behaviour based on grid-based simulations
- Use of standards, such as the Common Information Model
- Capture and use of logs
- Sensor network applications
Workshop Organisers
- David DeRoure
- Geoffrey Fox
Workshop Link
http://www.psc.ecs.soton.ac.uk/events/
W.9. Ambient Information Systems
The current research in pervasive and ubiquitous computing suggests a
future in which we are surrounded by innumerable information sources
competing for our attention. These are likely to manifest as both novel
devices and as devices embedded in common objects such as wardrobes,
refrigerators, automobiles, toys, furniture, clothes, even our own
bodies. While this vision of the future has prompted great advances in
context-aware computing, wireless connectivity, multi-sensor platforms,
smart materials, and location-tracking technologies, there is a concern
that this proliferation of technology will cause us to become
increasingly overwhelmed by information. This scenario moves away from
Weiser's notion of calm technology, where he proposes that information
should move seamlessly between a user's periphery and the center of his
attention. In order to implement a calm technology, Weiser stated that
it should not be experienced as technology at all, and we believe that
ambient information systems could support his vision. We define ambient
information systems as describing a set of technologies that are highly
non-invasive, and provide useful information while blending smoothly
into our surroundings. This set includes technologies that have been
called ambient displays, peripheral displays, glanceable displays, calm
technology, and subtle technology. These technologies are meant to be
minimally attended and perceivable from outside the range of a person's
direct attention, providing pre-attentive processing without being
overly distracting. current examples range from public displays to the
bouncing icons on the Macintosh's dock.
Workshop Organisers
- William Hazlewood
- Lorcan Coyle
- Sunny Consolvo
Workshop Link
http://informatics.indiana.edu/subtletech
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